Walking is what runs those down but you can back track if your “timer” runs out and pick up the last one you grabbed if it is closer. I’ve done this a lot to get through higher tiers and it’s saved my butt.
Not fun either
How can you evalutate the season based on 1 week of play? You M+ players are the biggest whiners I have ever seen in all the MMO communities out there.
Been playing MMOs for 20 years, and the M+ is one of the most entitled, toxic and just generally nasty communities I have ever engaged with.
Mind you, I played Rust and League for years, and I’d take those players over the M+ only players that play this game.
Because it does not take week and weeks of data points to know when something is off and not feeling right.
We have been doing how many expantions now worth of M+ now? We can tell when something is not working correctly and this season very much feel bad and way way off at the moment.
The data point needed to understand that is doing it for all this time up until now.
The only thing the M+ community is asking for is for the effort required to do M+ to be compariable to the rewards it should give. Right now, post squish changes, the effort needed to do M+s does not reflect the rewards the yare giving at the moment. Thats the issue here. Its the same problem the raiding people have been pointing out with how raiding does not reward proper gear for the effort of it, in normal raid.
Blizzards basically gutted the mid and low key range with the squish they put in, that NO ONE was asking for. NO ONE wanted the change to keys that blizzard put on the system back in S4 DF. On top of that they also changed what level you get specific crests at. Blizzard came in with a wrecking ball to a system that was working fine, and have thrown it all outta wack.
Idk. If you find a good group of people willing to push and still be civil and friendly it can be kind of fun when you beat it, but I would say that is more rare than common. You can see it in the mythic raiding race right now. They have fun and don’t take it too seriously, at the top of the skill ceiling, they are the best of the best and they still have fun. You have to, or it gets weird and toxic if everyone just starts pointing fingers. It takes patience and a good attitude to complete the best content.
The elitist “I’m better than you” crowd is like a cancer, and unfortunately when they treat others like that, those people also succumb to that kind of attitude sometimes.
@Vhiana
597? A huge HUGE amount of people are 580ish sometimes lower doing these. Believe it or not some people do not level rush, did not start at launch of xpac, or are completely switching classes now after realizing their old main is not to their taste anymore. This is not the case for me but it is for virtually all but one of the people I know that delve.
I know it is easy to skew perspective being yourself so high in ilvl but delves were meant for people who remain in that lower ilvl area due to reasons Blizzard mentioned in all the hype: cannot raid due to time, need to afk, etc. This permanently or temporarily limits the content you can do.
I truly want none of that at all. We have M+ for some good challenging content, this is meant to be easy.
There was someone that suggested that in a thread last night. I agree that’s something that shouldn’t be added to delves. It’s the one thing that Blizzard has added that allows solo players like me to get decent gear.
There is tons of metadata proving without any doubt that the strongest teams in any field of work, hobby, and even with family are the best/most functional because they celebrate an “I win, you win” mentality and refuse to become negative. Detaching yourself from your own ego is very needed to participate in a team sport at the highest levels and sustain it. Tons of top athletes have proven this, being incredibly talented and alienating themselves nearly instantly due to an opposite self centered mentality.
opes nvm i misread your post.
100% correct.
What I appreciate about Delves personally it’s that they’re a challenge, they reward competitive gear and they are a challenge without the pressure of a timer or “wasting” someone else’s run. I enjoy a challenge, I don’t need added pressure on top of it. It becomes frustrating instead of fun at that point.
Now, if Blizzard could make my pets able to withstand more than three direct hits in 9+ delves that’d be grand (I am exaggerating but not by much).
Delves are easily the best part of TWW. An fantastic addition to the game which has been long needed.
The candles/totems only deplete when you move. If you stand there they should just last. I’ve gone AFK in these delves without issue.
Yeah I’m happy to see more solo content come in, I hope they do more. One of my favourite things ever in this game was the original proving grounds, just loved that and spent ages working on it. I still use those titles from time to time, even though they’re easy to get now.
Skyrim exists
Delves are WoW’s take on Skyrim.
even if that was the case , this is probably irrelevant after 6 years and multiple expansions . also delves were supposed to be solo content but it was not
I don’t know if “wrong” is the right way to put it, as much as learning a new way of thinking about your approach. I see a lot of people needing to relearn concepts that have fallen by the wayside with the “go go go, pull it all” mentality that came about with M+ timers. Delve tuning and reward level is something I expect to see continual iteration on, but overall, this hearkens back a lot to original WoW - players were rewarded with understanding how to use everything their characters had in their tool kit, officially and unofficially. Use a weak ability to pull then hold as long as possible to let Brann get solid aggro on a tough mob. In the case of the candles/air purifier totems, you can plant it in one spot, pull mobs to you to clear a room, then head off into the darkness/poison to open chests. If you’re strategic with where you plant your candle, this saves you steps and doesn’t harm you. Think the waves of nerubians in Earthcrawl mines. You can take the first batch, then ring of peace to keep the second batch away while you polish off the first. If you have a pack of kobolds, paralyze one (I suggest the caster since you’re melee) until you’ve dealt with the mobs that will actually come to you instead of stand in one place - assuming Brann doesn’t break your CC, which he is quite capable of doing.
Thanks for the tips.
I’ve used paralysis quite a bit and that punk Brann breaks it almost every time, EVEN if I am halfway across the room where he should be too. /facepalm
I appreciate the response!