Delves are great BUT traps and objectives are bad

I really liked delves, they are great content, but traps and objectives are annoying.

Let me kill monsters instead of dodging boring traps (just like season 3 d4) and let me fill a bar killing monsters instead completing objectives.

I’m a ruthless warrior not a dancer or a explorer.

EDIT: Ohh i forgot about the most important thing, REWARDS SHOULD BE RELEVANT from the start. 10 consecutive delves finished, not a single item or relevant gold… wtf is this?

15 Likes

Honestly, yeah. They’re definitely the least interesting part, if not downright annoying. But we’ll see how it all feels in the actual season with higher difficulties. They might end up just being a nice reprieve from some heinously hard fights.

8 Likes

I’d actually enjoy a full blown puzzle and trap Delve that you have to figure out. I’d rather not mindlessly zerg through 100 mobs that’s very very boring imo.

The nice thing about these is you can chose what you want to do.

10 Likes

Agree 100%. The objectives remind me of those levers you had to click in D4 that everyone hated because they slowed the dungeons down, and then the D4 dev team removed them.

The objectives in delves feel like they’re implemented to deliberately waste time. Clicking on 6 things so I can click on 4 more other things is way less fun than blowing up some enemies with my demons.

6 Likes

I think delves should have a lot of traps and puzzles. I think the objectives shouldn’t be spaced out so much though.

3 Likes

I like the delves. Im looking forward to being tactical in doing them. LFR tonight and then delves/weeklies the rest of the week

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They have to be more than tank and spank , else I’ll get burnt very quickly

5 Likes

Same, but that also should be a game mode. Especially for leveling.

Jailers Gauntlet was amazing fun.

2 Likes

We can have both, Brann could disable traps through a major lever, then map will fill with monsters or you can choose play with traps with a lower density, how about that?

2 Likes

This would be fun. I think one of the issues is we have a “worst of both worlds” situation where the puzzles are trivial and the combat is sparse. Perhaps making two types of delves that try to make each gameplay mode more entertaining could be a way to go about it

1 Like

I’m willing to give anything a shot. Imagine an Indiana Jones themed Delve even with the fun music and eerie set design :smiley: Grappling around on ropes while dodging traps, fighting something here and there, then solving a puzzle.

Basically, WoW players just want WoW to be Diablo instead of just playing Diablo. Sounds like a good idea to have every game be the same game.

1 Like

Ooh… the unpopular opinion. But I agree. I enjoyed Torghast. The asthetic and lack of loot made it suck. But I loved the concept

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Right? Just hand me my rewards at the entrance, I don’t want to play a game.

give me delves based on shrines from zelda: breath of the wild

2 Likes

There’s definitely a lot of directions they can take and games they can be inspired from. Delves could end up some of the most epic content WoW has ever had based on feedback. I think we all should definitely keep voicing feedback on this feature.

its not my fault if i hate clicking and jumping mushrooms and dodging poison spits 80% of the time… between this and fill a bar killing monsters im with the second option all day

2 Likes

How about you enter a Delve and it’s an arena led by a bunch of Goblins. When you enter you’re forced in by Brutes and have to battle as many waves as you can, and as a unique Delve you can earn special titles and pets. Think Brawler’s Guild but bite sized with a couple unique bosses lol. At the end Brann busts you out and you get rewards too.

3 Likes

That’s kind of the Machine event in RD

2 Likes

How about a little love for your mage or priest brethren? They may appreciate some other objectives.