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Delete this thread please I got my answers

idk dude but im okay with people having the option atleast.

I mean I see no issue I never experienced it so

It gives some amount of control over loot. Instead of it just being a lotto of who gets loot, it can be passed to who needs/earned it the most (depending on how the group distributes loot). It’s mostly useful for guilds, gold runs, and ninjas.

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What were the downsides then?

Ninjas and guilds with questionable loot policies mostly.

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Ninja looting, loot favoritism, guilds excluding pugs from rolling even though they helped.

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Ah yes loot favouritism to the people who earnt it, it was such a bad system guys!!! remove it blizzard!!!

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I never said it was bad and should be removed. They asked for downsides.

Maybe take that chip off your shoulder? Or keep acting a victim over nothing. Your choice

You could of made the point that im highroading your opinion, but u say im acting like a victim

/10 iq reader

Whatever makes you sleep at night dude

People want master loot because the loot sucks. They make getting your fun toys the only goal, so they make it take forever with terrible drop rates. Then, by the time you get the fun toys, there’s both nothing left to do with it, and they made you farm it at low power so long you don’t want to play anymore.

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That seems less to do with master loot, and more to do with their inability to keep us playing by any other means… as noted by the fact that low drop rate is pretty much the norm for anything in AND out of a raid…

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Pretty much this, PL is REALLY bad for distributing loot efficiently with it’s current restrictions.

Though the last two groups are really a non-issue cause ML is exclusive to guild-groups, meaning pugs (GDKP or otherwise) couldn’t use ML.

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I always thought this was weird, from a player perspective. Why would you join a pug for a raid when you had no chance of getting any loot from it?

As I understand it, when ML was available guilds had to clearly state when asking for non-guild players to join a raid, what their rules were. If they didnt or said one thing and did another, they could be reported (I think). So for someone to agree to go with a guild knowing they wouldnt get anything seems rather strange to me.

Kill Mythic Sylvanas.

Get 4x rings because everyone’s eligible to loot them through Personal Loot and 0x Old Warrior’s Souls or Edges of Night, which are so good that they’re still BiS to this day.

Nobody can trade said rings, but nobody who got said rings wants said rings.

I actually want control over where the loot goes when it drops. I didn’t get a 259 Maledict Opus until the literal first week of 9.2 despite being in for every single KT kill my guild had and basically everyone agreed I deserved it more than one of our trials who basically used us to try getting parses to join a much, much better guild that proceeded to disband within three weeks of him joining.

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Because not everybody plays with rats who’ll stab each other in the back over a single piece of gear and are happy to responsibly distribute gear to who it’d most benefit without any weird trading restrictions.

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Also MH/OH v Staff restrictions are the bane of casters existence.

I’m rocking a 278 staff on my Druid, so I can’t trade off-hands cause I don’t have a 278 offhand, even though I don’t need one cause I’ve already got a 278 staff with good itemization. But I can easily trade Agi Staffs/Polearms even if I didn’t play Bear because why would I need an agi staff when I’ve already got an int one? /s

The PL trading rules serve no purpose except to slow down gearing by wasting loot.

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Can’t wait to see the surprised Pikachu faces when ML 3.0 shows up with drops nobody can use again to keep the waste portion in effect.

Everything to do with master looter. It is a hot topic because the equipment is so front and center. The items are way too easy for some people, and way too hard for other people. It is a constant millstone on both ends of the player base to have everything be so equipment-centric, within such an overly limited and stagnant item system especially. Everyone’s concern at all times is the items, where they comin’ from, where they goin’, because they are too few. The exceptionally brutal scarcity of items they have imposed on us have also imposed on them extreme limitations on how the items get distributed. The unacceptably low drop rates are a gigantic negative feedback loop.

Where’s the actual things to work on that aren’t arbitrary numbers on a sheet? Kill X boss without getting hit by Y and Z mechanic 25 times to unlock a sparkly version of a tier piece? Seasonal raid mount for X number of boss kills, more difficult boss worth more credit, something like that? First X number of raid mounts that get earned have a special particle effect? Tradable materials and loot that only drop from raid bosses? There plenty of ways to get people to want to farm an instance.