Hello,
I’ve just read a response from a blizzard employee stating the following
“It is important to keep in mind that a Battleground is a team event. You aren’t there solo, so to a degree, it is often necessary to work with your team. If you are going off by yourself to defend a lone tower, without the support of your team, and you never really encounter anyone else to defend against, well, that really isn’t participating.”
Can Blizzard please clarify? WoWhead is contradicting your statements and I want to be clear on the proper engagement for battlegrounds.
Quotes for each battleground regarding defending
Alterac valley - “Playing defense: There are two places for defenders, there’s those brave few who attempt to defend Balinda/Galvanar, and Backcappers. For the boss defenders, this strategy only works if you have enough people to kill off as many of the other team before the brute force of 40 people running you over kills you. Good strategy if it works, and if it fails it will put a few of your teammates near towers to backcap. As for being a backcapper, it is best to not immediately go backcap, but to first help kill the initial boss, then turn around and run back to the closest tower to the middle and return that to your control. When capturing a tower back, the key is to remove people from the top of the tower, either through killing or knockbacks. Remember that you don’t need to kill their whole party up top, if they have healers that prove to be problematic to kill and you can get the capture off, just remove yourself from the fight and get another tower back, towers take a long time to burn.”
Arathi basin- “Playing Defense: This is perhaps the most boring job in any battleground, as you have multiple nodes the enemy can go after, or if you only have one node remaining they may just not care to overextend. You could sit at a node the entire game and see nobody, or you could be bogged down in constant combat.”
warsong gulch - “Let’s use Warsong Gulch as an example, there are almost always two focal points to this BG, your FC and the EFC. You have to make the decision to stay and defend, or help the offensive team to coordinate a kill and return.”
eye of the storm - "Playing Defense: Unlike in Arathi Basin and Battle for Gilneas, the nodes here are capture by a tug-of-war depending on how many players from each team are in range, becoming captured slowly by whoever has more. this leaves defense with only two ways to stop a capture, call for help and hope to kill them off while you get more people there than they have, or use a knockback class to remove them from the node(You must be up on whichever hill the node is to be aiding the capture) to give yourself progress on the capture bar again.