Deepwind RBG

Was it the intent of the development in the new map to win by “fastcap?” Experienced, and heard other of Deepwind Gorge matches with teams of competent sitters, peelers and spinners stalemate until victory is decided by single digits all due to whomever capped first.

Feels bad to lose like this, and feels bad to win like this.

Why ruin a unique dynamic map?

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It does prevent Demon Hunter tanks having such an advantage when it came to the carts. But, they now just made it Arathi Basin but MOP themed.

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yes another map where 1 person can throw the whole game instead of a map where you can comeback against a team thats 1300/1500

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Managing 2 dh Fc’s was better than a constant team fight spin.

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Yep, I agree…although I think its actually worse than AB in that regard.

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A more boring AB map. AB at least has Y axis and water strategically placed to make the game more fun. Deepwind is just… there.

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