Decrease Gpy travel time?

Shimmer needs to be removed or cancel Gpyro when cast, other spells can remain. Travel time on gpyro needs to be greatly increased OR needs to have a 6 second cooldown after use OR needs to be 20-25% max hp. Any of the 3 changes to Gpyro would be acceptable.

Compensate with Fireball damage increase for hard casting dps, and Scorch damage increase for damage while mobility is needed.

Xaryu has proven in multiple videos that Gpyro isn’t necessary for good burst during Combustion. You can still 1 shot people just fine with Fire Blast, Meteor, normal Pyro since everything is instant cast with crits…

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You really REALLY don’t want gpyro travel time increased.

You realize the delay on it is helpful for heals to top you in between if a mage is say freecasting it. If it hit you near instantly. 2 of them back to back would give you no grace window.

If i stand say in durotar. Freecast them on a healer they will be just fine for however long. If it had a much faster time you would outright crumble and not be able to recover as fast with them pegging you much faster

so what im hearing is put some sort of cd on it

Well the long travel time is what allows for the window of time where 2 gpyros are in the air and your able to spam fire blasts and meteor to land all within a 3 second window. If the travel time were decreased it would allow a healer to already have healed through the first Gpyro before the 2nd one has arrived.

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Gpyro is fine as it is. When the mess that is fire talents and damage and awful traits is fixed it be changed then.

Devs have no interest in fixing fires awful damage, awful traits and talents and overall playstyle. So gpyro and shimmer will remain and complaining about it won’t change it.

Personally what i would LIKE to see is. Ring of frost changed into flamewreath, mastery and talent changes, honor talent changes. Fire should be an all in heavy dps spec with no cc outside breath poly and give us a stun.

If your taking consistent damage from fire there should be an honor talent modifer that makes you harder to heal, whether its a MS, Necrotic or unique stacking MS/necrotic debuff.

You choose to LOS and let it fall or risk it stacking higher. The problem right now is even I CHOOSE to spec flamecannon, and I sit there and turret a PVE rotation on you with 5 stacks (assuming you completly ignore me) my damage alone wouldn’t be enough to make a healer trinket a full poly or blind.

That is a problem. Fire has no way to kill you outside combust or gpyros and does hideously low damage to the point that most DPS specs in world of warcraft can self heal/sustain through it.

Coupled with the problem that every resource and micro interrupt dedicated to stopped gpyro can be lobbed on that 5k dmg fireballs or scorch cast and the mage will literally do no damage outside whiffing instants (10 second recharge baseline btw) Hot streak is also dispellable, to a class like DH that gets a FREE purge every 10 seconds and is rewarding with 50 fury for doing it. Mage is crippled by it.

There is problem upon problem affecting things here on a much larger scale then you very well might realize.

Tomorrow if you just pruned gpyro and shimmer- both of them. It would be the world class/spec in world of warcraft, more of a joke then MM hunter who can atleast do damage.

The way it interacts with other DPS specs, and the hyper mobility, stuns, self heals and lockdown of other DPS specs it would just be a troll spec.

So its not as simple as just oh remove this/do that. There needs to be a class/spec wide balancing pass to address these core issues. I’ve stated this time and time again. I’m sure most non mages on here would absoluetly love mages to spam tickle fireballs and scorch while they mash dispell and PVE rotation spammign every micro interrupt while they do it and call it balanced game tho.

Do i think gpyro/shimmer should stay in the game or a class should be made viable and balanced around it? No absolutely not. Mages are bottom performers in PVE right now and that carries over to PVP. The class is in sore need of talent/spec tuning and reworks

Do I think we should just remove A and B like the masses around here demand and call it a day? No 100%. A and B shouldnt exist but everything beyond it is atrocious and unacceptable. Fix the rest THEN remove A and B the same patch

Edit: I believe in niches and every class should have one. Not everyone should have stuns, self heals, instant ranged kicks and CCs but thats where we are at.

Every spec should provide something and be a key role in deciding comps/playstyles.

If everyone has a stun, a kick, a kidney shot of their own, a self heal you have a very poor game.

The current class design. Everyone has stuns, alot of classe shave dispells, alot of classes have self heals, alot of classes have way too high mobility and uptime coupled with kicks and micro interrupts.

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So basically make fire mages useless.

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To expand on that. Look at how unhappy BFA pvp has turned out for plenty of people. Lots of unsubs and whatnot.

That boils down to class design. We walked into BFA from legion with artifacts turned off after classes became intertwined and balanced around them, a few specs got talents baseline, others did not. What you got following that was aura buffs/nerfs and nothing beyond it.

You got azerite talents that were NOT individually tuned just sweeping buffs/nerfs. Plenty of talents not just mage trees have become literal second winds- overnerfed, useless never a day in your life would you wanna spec it for any reason.

Blizzards end? New pets added 1% buff to this or that or 1% nerf.

Alot of specs are doing ok with the right changes so its not as NOTICABLE for them playstyle wise. Hey i hit like a truck, i self heal like a god and i kill clowns.

Classes like mage are still shackled to archaic vanilla design while everyone has evolved around them and become unregonzieable.

We still rely on shields for mitagation, our offensives and filler damage can be dispelled along with our shields and cds.

We have no stuns, we have no self heals, and our sustained damage is very pitiful. You went from a glass cannon to a wet noodle relying on procs and spamming filler damage spells that have to be casted and hit as hard as a melee auto attack (digest that for a moment)

Tomorrow if you removed shimmer and went back to normal blink only. Mage now exists 14 years later blinking and shielding except now instead of breathing room. Rogues have shadowstep low cd sprint with talented unslowable to close the gap immediatly. Warriors have bladestorm, charge, stormbolt, leap and avatar to deny any breathing room. Dks have a 70% slow (higher then all mage specs even talented frost, beside CoC slow btw) and cant be slowed. Fury is slow immune and permaglues. WW has enough mobility to forever stay on even an arcane mage. Feral is same stuff always been there niche. DH fel rush is 10 second cd and purge is apart of their rotation ontop of multiple stuns and incap.
SV hunter has freedom and harpoon. Even enhance with frost shock root can stick fairly well to mages ghostwolfing inbetween.

So your pointing to a problem with spells and not actually looking at how bad a class really is in reality. Mages are strong because of poly spamming and shimmer, and the damage we can contribute on a go. That leans more on teamwork and the strength of our partners and comp.

The class on its own is a trainwreck and a shadow of what it used to be. I’d be more then happy to have less hp and armor then everyone else if my casted damage was comparable to what it used to be and my utility along with it.

If i could cast rank 1 frostbolts, shatter deep freezes as fire and use arcane missles/AE or blizzard to bait kicks I’d be more then happy to if all i had to give up was shimmer/gpyro.

I’d love to POM pyro you again and have dampen magic and multischool offensive casts to do my thing.

I’d love to jump a charge so i could nova and save blink and actually have breathing room to do damage.

All of that is ALOT better then being permaglud to by melee spamming a PVE rotation, not bothing to CC a healer and lobbing every stun/micro interrupt/kick they can waiting for the healers blue mana bar to expire.

Were stuck gpyro and shimmering because everything else is a trainwreck and instead of seeing it you all REEEEEE delete gpyro/shimmer so i can afk sip coffee and tunnel the mage and take 0 dmg till his healer is oom and i win

Edit: If you REALLY want I could sit there and break down every melee and every stop they have. As well as the strength of other casters like warlocks and spriests and ele that traditionally shut down and counter mages.

Sure im a BFA glad, and im 2.3cr rn queing into r1s and whatnot. I’m no god of mages but I assure you I know my class very well.

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It seems the people that complain about fire mages don’t actually play a fire mage or never have. Just LoS greater Pyro or interrupt it. It’s a 4 sec cast ffs. You say “you can’t Los double shimmer” well I say you can and it’s not that hard. Once you play a mage and are used to how shimmer works and how mages use it to land gpys then it’s really not that hard to Los… And why are we taking about gpy when chaos bolt is a faster cast and hits harder the gpy?

Your reasoning doesn’t make sense here. Let’s say Gpy has an X second cast time with Y travel time.

You start casting Gpy1 at time 0. It hits at time X + Y. You start casting Gpy2 at time X, it hits at time 2X + Y.

2X + Y - (X+Y) = X. The time between Gpy hits is solely determined by cast time.

short sighted goombas only want to nerf things instead of buff everything else.

Gpyro travels very slow, you can see 2-3 meatballs slowly floating towards their targets esp if cast at 55 yard range with flamecannon. If they flew at you at a significant rate of speed, you wouldnt have time between the cast, and the molasses moving flight time to pre cd, top off, get a quick cast in over and over. It would cast- and launch at you and SPLAT 35% of your hp if the missile speed was increased. From cast completion to it hitting you can be up to 3-4 seconds if you try to outrun it, try it in duro. If the missle speed made it from cast compelete to no less then .5 to till it hits then you would have little to no grace window as they launched and proceeded to hit you right away.

I can do it with chaos bolts if my blink is on CD with prismatic cloak, slightly outrun it for a second or two and then blink to gain prismatic cloak before the damage connects. Gpyro is much slower and takes longer so you have huge grace windows of recovery depending on range.

So that being said if I sat there and chain casted them and say landed 2-3. You would die pretty near instantly vs the slow moving projectivle speed giving yo utime to heal between hits or use defensives to mitigate them barring reflect which snapshot to when it finished cast and not during mid air

I think a good fix for GPY would be if you could out range a GPY in flight so if you could run out of range on it, it would explode after X yds or possibly damage it in flight en route to you to prevent the damage.

While that is true it does give you extra time to respond to a double incoming gpy.

If it was made skillshot it would need to trigger AOE gpyro to everyone hit by explosion.

Or we should also make it so that because my shield is fire and you are hitting it your weapons start to melt and you permanetly disarmed rest of match

It does not. What he is saying is the gpyro will hit the target between each Pyro at the rate of cast time. Travel time does not effect anything other then the first hit timer, after that each subsequent hits at the same delay.

  • Cast 1 goes off
  • 4 second travel time til C1 hits
  • Cast 2 goes off
  • 4 second travel time on C1 - minus time spent casting 2nd Gpyro
  • Gpyro 1 hits, Gpyro 2 will hit the target exactly the same time after the first each time (the exact amount of time it takes to cast the spell)

Would look something like this

  • 2.6 sec cast goes off
  • (4 second hang time Gpyro1)
  • 2.6 sec 2nd cast goes off
  • (1.4 second hang time Gpyro1, 4 second Gpyro2)
  • 1.4 seconds later Gpyro 1 hits
  • 2.6 seconds later Gpyro 2 hits

How would decreasing its travel time help with this? Won’t they still be able to get a second one off and only difference being that the time they both take to reach the target is increased a bit?

This is something people get confused with because of the travel time of Gpy.

Let’s say you are casting Gpy at a warrior. Even if you’re 55 yards away with glamecannon, if the warrior spell reflects at ANY TIME after the cast goes off, it will hit him. He needs to throw up spell reflect right before the cast finishes. Although the animation of Gpy is slow af and the spell reflect buff would theoretically fall off by the time the meatball hits you, the Gpy would still be reflected. This is the same with lock reflect, prismatic cloak and any defensive.

So people that are trying to figure out the travel time and the optimal time to spell reflect or pop a defensive… It’s just like any other spell

But you are looking at the problem in a vacuum. There is another player and a healer out there that can iron bark, AMZ, life grip etc in that travel time that I understand is being added to the initial travel time.

To make it even better you shouldn’t be able to start casting the next gpy until the previous one has detonated.

Always good to see Fire Mages putting together 12 paragraph arguments to defend their spec. If they’re going to get away with their shenanigans in game they should at least have to suffer and work for it a bit here.

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:thinking:

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