Good, at least you’re logically consistent, that’s worthy of respect.
Says its made up, proceeds to insult players.
In a single sentence too.
Please be so for real right now.
I pretty much only get compliments when playing.
The solution to the complaints of toxicity in groups is two-fold:
Play well and foster a good environment.
If you play well, people won’t complain and if someone isn’t playing well, don’t go directly into flaming or criticizing them because yes, while often times players do try and go beyond what they are prepared for, unsolicited criticism rarely helps.
That was because people that couldn’t cut it gave up when they were no longer invincible wrecking balls. Not because people were flaming them.
idk man. eveyr time i tank i stop doing it cause the DPS community at large feels the need to rush me at every given opportunity and scream when i dont have super special optimized routs for m+
There is a Reddit thread I think about a lot that popped up at the beginning of TWW.
And frankly it’s the truth. Most people who play WoW are not very good at it, while at the same time, are attempting to do content they are not ready for, or is just well beyond what they are capable of.
Players will move mountains to avoid taking steps to improve if it means that they don’t have to confront the reality that they aren’t very good.
I have said it many times on this board, and other places: The best way to avoid toxicity is to be good at the game.
Said early in the thread - I play multiple DPS alts, no higher than Keystone Heroish IO, not some special player. But yeah, I certainly did enough runs to know routes/mechs yes, but this would have been learned anyway given the trajectory I did, not once was I jumping into content I was ill-prepared for.
I didn’t gear with Delves, I geared with M0-6. And as a tank, I learned so many other things along the way that you simply don’t learn from a DPS perspective.
I can assure you I’m not some veteran giga-skilled player, far from it. I came back to WoW in S1 DF after getting bored of classic WoW (and what a great decision it turned out to be, cause M+ is simply fantastic, superbly superior to Raid logging).
This is the big deal with WoW. This is one of the central issues, that people get angry because they perceive something bad happened to them through no fault of their own. People get really annoyed when games do this. And Blizzard designs WoW this intentionally, because the designers are under the misapprehension that the feeling of unfairly getting ambushed by booby traps in the game will be taken as a learning experience that will send players who have been trapped by just such a mechanic to do endless hours on the internet searching for an explanation that it’s all their fault.
People quit games over what they see as unfair mechanics. Blizzard presents a lot of mechanics in a way that will be seen as unfair, and gives no feedback about the actual issue.
The game gives absolutely no feedback that tells players “you are ready for ‘X’ level”. I think it does that, at least in part, to give people who would rather complain about bad players than have something done about it something to complain about.
I dunno about all of that. When I die I check the recap log and then find the ability in the dungeon journal to make sure I understand it correctly, but I do consider myself a reasonable and well adjusted person
The problem is that there’s not really any way for the game to do this. I’ve been gearing tank the last week or so, and because I’m pretty familiar with the game, and confident in my abilities as a player, I was able to jump into 10s very early. They hurt, I had to play well, and I made mistakes, but 10s were exactly the right environment for me because I needed to be challenged in order to learn.
With that having been said, I think one of the ways that Blizzard could improve the feedback that players receive is to include a damage/healing meter natively in game that players can enable. Like it or not, they are excellent learning tools, otherwise a player without one will have no idea if they are actually meaningfully contributing to their groups success.
“If everyone around you is the problem, maybe you’re the problem.”
Some people might try tanking or healing and have a negative experience, thus they never go back it again.
OP your experience =/= the same experience everyone else will face.