Death Knight Overhaul

I feel like there needs to be a complete change to death knights like how retribution paladins had in an early patch of dragonflight where they got mega-buffed i main a death knight and they feel weak and nerfed with each major patch obliterate is the sole center of the spec but yet hits with the strength of a dust bunny where things like wake of ashes are capable of doing 1-2 Mil damage with the set bonus of the paladin set the play style may be slow but it can be very strong like Arms warrior where you can do over 1.5 mil in one mortal strike but i can only deal with barely any increases to my runic power abilities nevertheless Obliterate the main ability of frost dk death knight is just in the mud and in it deep there should somewhat be some changes in the right direction cant there be a better AOE than frostwyrm’s fury? like fury of frostmourne or chaos bane from shadowmourne? i don’t know frost dk is just ran through hell and it’s supposed to be the spec of the Lich King any thoughts on what should be done?

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By Bolvar’s scorched ballsack, there’s a lot to unpack here.

Careful with what you ask for. Complete overhauls are very hit or miss.

Sadly Blizz has a history of having frost starting strong but getting nerfed into oblivion, but right now its pretty strong, specially in M+. If you are not dishing out good damage its most likely that you have a gear/rotation/skill issue.

Different kits have different damages. I also like to see big obliterates, but to have them hit so hard the rest of the kit would hit much less, and it would actually feel worse overall.

That’d be pretty cool, actually.

I’m not delving into this.

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Oh dear… Time to get some popcorn. :popcorn:

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im just mainly venting on most of this but my point is dk does need better maintenance than it has currently because it’s just bad and to me idk if this is the same for you to me it’s just their moment of glory just died in Wotlk or cata

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Ret didn’t get a ground up rework. Talents were reshuffled and problem points were addressed and it functioned as it did before.

I’m a MoP baby so I wouldn’t know about Wrath or Cata. Lorewise, sure our moments of glory are gone by, but from a mechanical standpoint by reference are just the most recent expansions, which had… Varied results.

It’s less that Frost becomes bad as time goes on, and more that Unholy tends to naturally surpass Frost because of how Unholy interacts with secondary stats and the natural inflation of said stats as the expansion goes on. Like, in DF season 1 a geared UH would have around 45-50% Mastery and maybe 20-25% Haste, by end of S4 it was easy enough to have 80% Mastery and 35-40% Haste, which with Unholy’s passive damage (pets, diseases) meant damage was not only hitting numbers nearly twice as high, but also going out much faster without player input, unlike Frost.

Oh absolutely. I remember I swapped from frost to UH back in Antorus out of how strong UH was.

frost dk is literally one of the meta m+ specs… so im not sure how you have that and equate it to being weak? they are also doing very well in raid so im really kinda confused where you think they are somehow weak?

Unholy feels pretty nice to play this xpac and I don’t really want it to change.

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Still waiting and hoping Wounds get dropped as a mechanic for Unholy.

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DK is in a fine state. There really isn’t that much nuance to being good at Frost, despite what bad Frost players would have you believe… You just don’t hit Obliterate without KM if at all possible, and pop Pillar on cooldown. If you’re not getting desirable numbers, review how you’re playing.

I understand Paladin damage profile envy, though. Thirty seconds burst CDs is just busted for all scenarios.

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Diseases don’t scale with haste.

I meant our pets, not diseases. Could have clarified that better.

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It’s fine, a whole lot of people have been claiming diseases scale with haste recently

Generally speaking they did a good job with the trees, my only wish however is slightly more shift of strength (tuning wise) into single target rather than cleave outside of cds for both frost and uh.

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For Frost they added more but didn’t change the earlier talent nodes much. There’s a lot of dead talents in the earlier parts of the tree that needs overhauling like Cold Heart, Inexorable Assault, Glacial Advance, Frostscythe etc.

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I don’t, unholy feels the best it ever has. I still wish for volatile zombies, but the spec feels genuinely good.

Festering Scythe in the build I use hits for well over 1 million on crits. And? If your sole focus is the numbers of 1 ability, your dps will always suffer.

Unholy just got buffed. I run with a frostie in my guild, they are doing just fine numerically. And as for UHDK? Smashing meters in m+. Hitting 4-5 mill DPS on many pulls and I’m far from optimally geared with a 619 wep.

I feel like this complaint is heavily unsubstantiated and supported only by feelycraft.

This is absolutely a monkey’s paw situation. Sure, you might get a rework if you can get enough people to start throwing the idea around, but there’s a strong possibility you aren’t gonna like the end result. DK gets a little bit worse each time it finds itself in Blizzard’s crosshairs.

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I think its time.
Sure, some specs have been made worse (outlaw and survival come to mind), but that’s also because they were decent specs before that. If it ain’t broken don’t fix it, but Frost is broken and has been for a while. Its been the worse version of Fury for years.

Unholy is a damn near perfect spec and shouldn’t be touched.

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