Death Knight is in need of a visual rework

Theyre capable of mixing different animations for individual limbs together, and my recommendation would be to mix the Priest floating animations with the 2h Idle animation.

As for weapon effects, I think its about time to iterate on the weapon trail effects to give them more of a visual flair. Imagine for frost DKs, consuming a Killing Machine proc gives our slash an icy after effect.

https://imgur.com/D9G2CBE
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