Yea man, just to echo what I said above, you should just leave the arena when you zone in and see a rogue. If enough people denied them their satisfaction of winning outright then they will be forced to reroll.
You can make mistakes. You can’t play like an ape. This goes for any class not just rogues. Thats the whole point of a fast paced meta which you’re refusing to adapt to.
Heaven forbid you have to play well to win in this game. Your opponent not having to think doesn’t remove your ability to improve and play better.
Yes. There’s lots of mistakes rogues can make. And lots of ways to capitalize on them, as listed above in this thread. But you refuse to listen.
I never complained about fast paced meta, you (Again) just deduce something you don’t know about.
Theres 12 classes in the game, 12 of those classes are in the meta.
Aeltis only mentioned rogues in his statements, what is Aeltis problem?
a) fast paced meta
b) rogues which is the only class that Aeltis complained
I can help you answer this great charade buddy.
That’s pretty much exactly what I have been saying.
I don’t care if there’s counters if you and your teammates get every GCD correct. It’s still not even a remotely balanced ecosystem if all they have to do is press cooldowns and PvE you to death in 2 seconds by pressing 1 button, but in order to not die in 2 seconds needs to be a team coordinated effort to stop it. It should take the same amount of coordinated effort to set up kills as it does to prevent kills. And right now it’s wayyyyy skewed towards getting kills.
So it’s okay we have DPS that are basically mythic dungeon bosses at that point? Learn the mechanics or else they get to make montage videos of 2-shotting people over and over again? I mean I can see why certain people like that, but it’s terrible for the health of PvP in the bigger picture.
And how to survive and live against rogues specifically has been demonstrated, commented on, and discussed, ad-nauseum in this thread. You ignore the highest rated hunter to post on these forums, you ignore other consistently high rated hunters. You ignore rogues telling you what to do to survive our opener.
All you want to hear is your own voice. You’re refusing to learn. Refusing to adapt. Refusing to admit fault or mistake.
Stun, dead. I love grave yard sim. 12/10 balance
yeah. kyrian needs serious adjusting if this is still going on when we’re all geared and playing with healers. lol.
See my post right above yours. I 100% believe high-rated, coordinated teams won’t struggle. But the fact of the matter is 90% of the population will. Because it’s way, way, way easier to pop CDs and 100-0 someone in a stun than it is for your average joe team to stop it from happening.
It would be a different conversation if this was both DPS popping their swifty one-shot macros and killed you before defensives, or if it required you to chain CC a healer to get the solo kill, but it doesn’t. Single DPS are 100-0ing people with their CDs ignoring the fact they have a teammate. I’ve literally been free healing and had double tap hit for 11k + 10k insta killing someone who was at 80%.
I didn’t, actually debated with him every single step skill by skill against a rogue.
Im sure that a step by step conversation does not mean “ignore”, which means your words are just a fallacy… again…
Debating without listening is ignoring my guy. You’re still going on, still spouting the same nonsense, still repeating yourself.
I got some points.
1- The world does not work through option a) agreed b) ignore
2- Authority argument does not make the argument a fact, an argument is a fact based on logic premises and conclusions not by authors
3- Dillion suggest that turtle could stop rogue burst and thats fine, i pointed that turtle duration is 8 seconds and shadowblade is 20, then Dillion said that the damage beyond the opening was not scare, but i already tested that this secondary damage after my turtle expires could kill me in less than 5 seconds (only by rogue sources of damage, he got a partner)
My point STILL STANDS that a rogue alone could burn all my defensives in a second and his partners does not need spend ANY RESOURCE in order to burn me, which means this “weak” damage that rogue can do after the turtle PLUS his partner CAN STILL KILL me in 2 to 3 seconds.
WHICH means the matchs is pratically:
Turtle in order to not die in 3 seconds by the rogue source of damage.
Turtle expires, die in 3 seconds by rogue source of damage + his partner.
My point still stands.
Pikabu proves it on a video.
Theres no authority argument or ad hominem that refute that logic.
Pretty stupid of you to talk about rogue’s partners but not your partners. Unless you’re 1v3ing every game, in which case, ???
Show us some footage of your gameplay, would love to critique it.
My partner? you mean the one who is saped, blinded and kidneyshoted only by the resources of the rogue without rogues partners does even need to break a sweat?
I could talk about that if you want.
If they’re using all of that in the opener you should just win, lol what. You just both need to use stuff.
You literally posted a video where the DH and Hpal just used every CD to try and cheese gib his team mate (successfully) and then they slowly got punished for it
They could have easily won if they didn’t shove every single CD in the first 2 seconds of the game before the rogue even opened
They didn’t even actually bop on a stun DR, they literally just prebopped air ROFL, on one of the squishiest classes possible
You realize that top teams make mistakes all the time btw right, the difference between them and you is that when they do something stupid or get themselves killed they say “my bad shouldn’t have done that”. The way you figure out how to live or play vs things is just experimenting. I’ve gotten myself killed plenty of times trying to be too greedy vs things, but you live and learn.
It isn’t a hard adjustment to see someone’s CDs and react to it. They literally weren’t even trying to play around the rogue. They were literally just trying to cheese games for fun. If paladin just used trinket sac/bubble sac/saved his bop for the rogue CDs etc they could have easily survived his damage
Hell if they wanted to use on the hunt to gib someone in BoP, they could have just waited to save those as a defensive and offensive (i.e. let them actually go offensive, then use their CDs, now when they don’t have pressure just go for the quick kill).
You don’t need every single GCD perfectly, it’s literally just seeing one thing used and you use the right button, there’s usually multiple ways you can react to the same ability anyways, just have to find which one is most efficient.
You still never mentioned why you don’t use roar of sacrifice vs rogues though
Sure because they’re inexperienced and don’t know what choices to make. I try to post here so I tell people exactly what a high rated team would do. It doesn’t require inhuman reaction times or anything like that whatsoever. Nothing does. WoW has a global CD, and most defensives are off global anyways. Even with faster pacing, it’s still not a game about twitch reflexes or anything. You might have to think faster and can have mistakes forced more naturally, but you should be pre-emptively thinking of what you should do. Vs rogues for example, you shouldn’t be thinking about running in the match and trying to do your dps rotation, focusing on that because you’ll just get yourself killed
Your main priority should always be to first focus on living their go/opener, looking at nothing else but what your opponent is doing, then out of that you go offensive again. When your attention is placed in the right area, it is not difficult to react whatsoever. It’s only if you were paying attention to something else (which you shouldn’t be doing) and then get yourself caught off guard.
Also people could use addons like weakauras/bigdebuffs/omnibar to make it easier for themselves to see when the enemy has CDs up/when they’re coming back up so they can plan around it.
I promise you I have some pretty terrible reaction times, I just know what I should be pressing to keep myself alive. All of that information can be taught/learned through practice.
Holy
Stun dr isn’t even back up before shadowblades is useful again, also symbols of death is only 10 second duration, by the time they use symbols/cheap shot and then you react and trinket turtle, can heal yourself up with bandage or w.e then once turtle ends most of that damage is gone, you can also just kite or give yourself distance too from there with cheetah+your other mobility which I stated, you’re not dying outside of stuns vs a rogue. You can also easily get yourself behind a pillar with tar traps down for example with your cheetah in that window and he won’t be able to step back and connect to you.
He should not be killing you outside of a stun unless you’ve done something wrong.
And again, you should be using roar of sacrifice which I’m actually very convinced at this point you don’t take vs rogues.
At the end of the day though man, you can keep getting yourself killed vs rogues and I’ll adapt. I really truly wanted to help you learn but I think you mostly want to just feel sorry for yourself, I genuinely hope your attitude changes because you will never improve at anything with your mindset. You are making yourself fail.
A debate about situations like “he can do X, then you do Y” its ok, but pretending that kyrian rogues are fine is just delusional, can you stop being ridiculous?
Kyrian rogues are strong, so are many other specs. You’re playing a class that can deal with them very well, you stated you cannot do anything about them, the issue is on you here no matter what. Not going to help you out anymore from there.
Good luck
You can lead a horse to water, but you can not make it drink.
Im done here.
You’re right
Not going to waste energy on these types of players anymore, if someone wants to learn directly sure but it’s a waste of time trying to teach miserably ignorant and arrogant people. I’d fail a student for far less anyways