Hello Warrior Forums,
I know a lot of people are excited about the upcoming Warrior changes in 8.1. I read, and haven’t been able to find it again, that Deafening Crash is getting a cap to the amount of times it can re-apply (in terms of extending demo shout).
My questions are this:
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Is that change true? Where might I confirm that it is.
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How does this shake-out as far as nerfs? I can more or less keep demo shout up for the duration of Avatar. a 20% reduction in damage for that long is nothing to shake a stick at.
Thank you.
What’s the maximum amount of extension in 8.1?
From being good at the game and not just derping through bgs and complaining.
2 Likes
I think it’s well known that your opinions on anything PvE related is utterly incorrect.
A near permanent 20% damage reduction and 10% dps buff, while buffing your highest DPS skill. I went from finishing Dungeons at ~5k average dps to 7k just from 1 trait.
I will say though, given the strength of the trait, I am hesitant how much of this is true for those with the trait.
I want to be clear, I’m not advocating the trait stay, I just want to mentally prepare myself for what’s to come.
edit: messed up a word.
It’s a strong trait making Prot viable. It’s hardly the most broken trait in the game though come on haha. Prot doesn’t have anything broken OP.
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I mean, what would you know about Prot’s viability in PvE? Name me another trait that will increase a spec’s dps by 50%.
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You should really refrain yourself from comment like that if you ever want anyone to take you seriously in the future. Not that anyone does right now.
As for current thundering crash, you go in and start TClapping and you end up still having demo shout up when demo shout comes off cd. Repeat every time avatar is up.
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I don’t know how you can constantly be so wrong so often. Simple probability says you should accidentally get something right eventually.
Deafening crash is so strong that nothing less than a hundred ilvl upgrade can outweigh losing it. No other trait in the game is so blatantly out of line.
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Which of course when you take that, then compare the duration of Demo Shout and Avatar’s CDs…
Really might as well have just made the 20%DR and 10% damage dealt a constant aura…
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15% dmg dealt. even better.
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The nerf was warranted because the value of DC was going up as we progressed in ilvl. On the ptr, a 420 piece was worth less than a 340 piece if the 340 was your on DC. That is stupid. It is fixed.
DC is still going to be a strong trait (current estimates put it at 15-20 ilvl, give or take) and the other buffs more than compensate. Overall, prot is significantly stronger going into 8.1. And the AoE damage is still quite insane.
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On zul, I am able to reach upwards of 75k dps and my demo shout is still up when the cooldown comes up. It is totally broken with a large amount of haste. In 8.1, there will be even more haste to be had as well as additional chances to stack the trait. I agree with this nerf.
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It’s sorta a relief that it is not going to be so necessary (yes a 20% DR includes that thing shield block and armor ignore…magic!) I have a 375 chest and a 335 one with DC…I hate having to equip the blue chest just for an azeritr trait
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But you are gimping your own raid nuking the krog.
To explain how my raid does the Zul fight:
- We three tank it: Prot warrior on crawgs, Vengeance DH on Crusher, and Brewmaster Monk calling out hexxer cc and focus target
- Prot warrior can solo the crawgs (on heroic) so dps can focus on crusher/hexxer so we can have a smooth transition.
Not a single dps complains about not being able to pad the meter with crawg numbers.
Nerf won’t hurt us. We will still stack it x1.
I think Zorop and Khanibrawl, one of you is talking mythic, the other heroic. Totally different tactics, lads.
2 Likes