Always leaving DM when it pops up.
If I do more damage, the boss should die faster. This doesn’t even apply to ripsnarl (untargettable most of the fight) or vanessa van cleef (deflection). Its basically an unskippable cutscene. In the stonecore we can DPS the big worm before it hits burrow phase. Could cut 2 bosses from the entire place and it would still be excessively long.
players who leave rdf repeatedly should be barred/blocked from rdf for a week and then scaled up
Why is everybody so traumatized by heroic deadmines?
MIn maxers gone wild! Efficiency in all things.
The deserter is not worse than the unwanted, possibly inefficient content.
It has a retail equivalent. Retail wintergrasp. You can drop this and burn off your deserter faster than actually being in the match. the match that pays like butt win or lose.
Because it has way-too-long completely-unnecessary not-even-remotely-fun content (mist phase on worgen boss and nightmare phase on the last boss).
Deserter Debuff: 30 minutes.
Deadmines: 17-20 minutes.
I get you don’t like the fight, there are dungeons that are not my favorite, but I just suck it up and do them to get them over for the week.
Here is the part I find difficult to understand, you added hours to your dungeon spam and ability to earn valor in order to shave off 10 min of a fight in one dungeon and I’m being super generous with that 10 min number.
Deserter debuff: 30 minutes I can spend doing something else.
Deadmines: 30+ minutes in a bad dungeon.
Deadmines: 30+ minutes in a bad dungeon.
Hyperbole.
30 minutes you can do other things during > 20 minutes playing one of the least satisfying dungeons in the game
i would support removing the poison go back through the instance part of deadmines.
Deadmines is actually a fast dungeon, it just feels long because of the forced RP towards the end of the instance.
in reality, this RP is taking the place of trash that does not exist. the overall time is about the same.
stop being a god damn baby and play the game.
the irony being you’re whinging about no wand drops when you keep leaving the dungeon that drops the wand, top class idiot.
FYI SFK takes longer than deadmines.
Don’t listen to the smartasses, deadmines DOES appear most of the time as the default random heroic, it was an issue back then and it resurfaced in Cata Classic because it was never fixed. That bug continues in MoP with Stormstout Brewery as being the default random heroic, you’ll see.
One of the reasons is because the drop rate on wands is so incredibly low every caster has to que for the 2 dungeons that drop the dps wand every day and their are 3 people fighting for it and it NEVER DROPS!
3 classes need a wand AND THEY NEVER FREAKIN DROP!
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