Dawnbreaker sucks

They even added map pins you can click on and follow the pin.

But it figures that I, who hate dungeons in general, find them excruciatingly boring after seeing them once or twice, am happy to load into Dawnbreaker while leveling now.

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I Leave group whenever it pops lol. Don’t have great vision as is, and that dungeon is a real strain on my eyes, especially the darkness appears part. The one with the candle cart is worse though. At least there is no flying in that one which helps.

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it’s insane how people can mess up the candle on the darkness fight… that dungeon is going to destroy so many keys…

oh and yeah dawnbreaker isnt on my top 100 either… not a fan of how the light orbs can be bugged sometimes and you die to the darkness…

Also love the randomly flying through the boat when you’re trying to land on it, bonus points if you then proceed to land inside it and get stuck until the Darkness debuff eventually triggers and kills you.

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You know, a little more detail might just garner more understanding. Just saying.

Now it’s doesn’t but it’s no my fav

I did my first run today (normal) with a tank that knew it inside and out and it was very enjoyable. My only issue, as some have mentioned, is the occasional lag but other than that I liked it.

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Dawnbreaker should be relatively easy once it’s figured out.

Cinderbrew Meadery on the other hand - holy mother of god is there a lot of mechanics going on with that trash. When that thing hits M+ it’s going to be hell on wheels if nothing gets changed.

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Playing a envoker, had a blast…till i tried to land on the ship with my class flight…went right through the ship everyone was howling laughing at me as i screamed doing 200mph going into the void…10/10 would recommend…

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Give’s me PTSD. You’d think they would have learned after the Nokhud Offensive. If you’re going to put flying in a dungeon, you have to clearly mark where the group needs to land. People flying in circles around the Lieutenants… Pulling everything… Not getting buffs, not getting back to the ship etc. Pretty rough, not gonna lie.

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its two big ships… not hard to miss, and a very clearly outlayed orb path to follow

The second boss is marked with markers on the map too…

I think this is what they put follower dungeons in for, you can go learn the map before you go in with an impatient group.

Well. Tell that to the groups I’ve been in. They don’t seem to be getting the picture.

Occulus, Court of Stars, Mists of Tuna Sandwich, Halls of Reflection, Black Morass, Violet Hold (Wrath), Violet Hold (Legion), Escape from Durnhold

Doesn’t even make it to top 5 for me.

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i love it idk why people hate so much

Like my god people just don’t release until everyone wipes :rage:

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Because people have a poor sense of direction and don’t know how to adapt.

And most tanks would rather just attack the 2nd boss head on instead of looking for the mobs and give the healer a heart attack.

Only 2 problems with Dawnbreaker for me.

  1. The radius of the purple explosion on first boss is extremely buggy. I’ve died to it multiple times even though I’m EXTREMELY far away from it at the time.

  2. Make it more clear where people should be landing. Everyone lands in a different spot which ends up pulling 300000 mobs and then we wipe. It happens legit like almost every run.

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Just wait until the two spider dungeons, there are so many casters, slows and stuns with minimal to no LOS those are going to be just dumb to run. I would much rather a dungeon that needs tank management on where we go, who we pull, where we tank the boss and all that, Dawnbreaker may look hard, but that’s because people have no idea.

And even in the minimal time I have been playing you find people landing 20 yards that way and rushing over while pulling every mob along the way, trying to get people to meticulously land in the right spot to not end up having 3 people drop on different mobs and kill us is going to be the only real issue.

Its the best dungeon they’ve made in years, you are drunk lol

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