Me and my group went in blind and figured it out after two or three pulls in. Based on the fights, the second boss and last boss is rough. Especially the last one. You need strong dps for the infinite keepers that spawns while having to soak those yellow orbs. But other than that, it’s a neat challenge. We are going to attempt the immortal run on reset
I won’t lie, I feel like it was undertuned big time.
This was supposed to feel like a progression raid? Well, we cleared it in 3 hours. I understand some people are having a rough time, but I feel majority of those people it’s because not everyone in the group did their research or knows the mechanics. Once you know the mechanics, it’s not that rough. However, for many, we’ve cleared it in the first day or week. Now Time Rifts are supposed to hold everyone over until 10.2? Big OOF imo, as Time Rifts don’t feel like they’ll hold much longevity. We could’ve at least gotten another new renown to work towards.
I had fun on both the toons I completed it with. It’s really unique looking and I thought most of it was reasonably tuned enough to be a challenge in a pug but not so hard it was unbeatable. The only fight I have a complaint about at all is Morchie because it’s hard enough to see the hats that I needed my reading glasses for it. Also on that fight the mechanics are lethal to everyone, but the tank can literally just ignore them and eat everything. That’s sorta annoying.
I really enjoyed it after clearing it for the first time. Had a couple wipes on morchie and deios but that was it. And I got the Tomb Stalker from kings rest from the quantum mount, overall a fun and refreshing experience
Can confirm the tank thing. I soloed the last 25% of morchie after the group wiped