forcing a trinket that gives 25% more HP and Dmg per Piece of T3 equipped and only while in naxx
so every raider needs full T3 to “compete” but its just artifical damage and we need to maintain our previous gear set to be effective in the open world
Classic being balanced around 15 warriors in naxx raid?
I’m not trying to be rude but warrior coddling at every step of classic was why people people played warriors. Now there are options and players want those options.
Nice job coming into a thread and crying about something completely unrelated to SoD.
I’ve seen screenshots of mage sims doing 50k-80k and 114k. Warrior is doing 35k. Ret is doing 27k. They didn’t think this through.
It’s so bad WCL already said not to expect much support for Naxx.
Also, just because vanilla raids stacked warriors and sod raids bring every class doesn’t mean the designs are more balanced. PvE dps is balanced, unfortunately in the process of doing that we have garbage like hunters spamming killshot on full hp targets and deleting players. Boomies popping starfall and using a trinket from AQ to burrow underground where their starfall can’t be cc’d. Tank shaman. etc
SoD is not balanced unless all you care about is your 1 raid a week. Good for you I guess? But the rest of the game is fried. And Naxx is going to be so much worse. Naxx the PvE dps imbalance is gonna go wild lmao
So your saying that the T3 stats + tier bonus + shoulder enchant tier bonus choice that are active everywhere is worse than the gear you are using from current raids?
warrior t3 is
2p: 20% deep wounds damage (what are they thinking? deep wounds really?)
4p: 25% off cooldown on bt/shield slam/ms (6 seconds down to 4.5? i’m bad at math)
6p: melee crits against UNDEAD enemies grants 1% increased damage against UNDEAD enemies for 30 seconds (stacks 25 times)
It’s useless outside of the raid.
The trinket that you have to equip that scales all the naxx gear in the first place only works INSIDE NAXX.
That tank 4pc could be insane in PvP though. Recklessness on a 2 minute CD in any stance with no increased damage taken. If you used the bracers/belt/boots/gloves you wouldn’t really be losing any HP either.
So in classic warriors weren’t the majority of the raid because they had better dps? SoD is more balanced as we can bring everything and no one is stacking one class. (Yes, some are stacked with say 6 pallys. That is because they always wanted to in classic sod and are not pigeonholed in playing something else.
Rookie numbers.
I don’t like many class playstyles in sod. I don’t play them. YES class diversity does make the game/raid more balanced.
As for burrow trinket…was fixed quickly. 20 warriors in classic non sod raid fix?..wow never fixed. One could argue the game was balanced around warriors then.
We moved on.
SoD is more balanced than classic. I view it as an entirely different game with abilities we know.
Its insane. They could’ve just released naxx with a hardmode like AQ but a bit more developed and everyone would be happy. Instead they want to push away players with a brain and cause tension when you can’t fill you raid because someone doesn’t have enough sanctified pieces so they are missing 200% DMG and life.
It will even be a disaster for guilds. Good luck finding people to fill when they maybe don’t have much naxx gear and are missing 200% DMG and health. Brain-dead idea