How does Wow calculate the “ranged damage” section on the character interface?
I read that the formula was either:
Normalized Damage = base weapon damage + (2.8 * Attack Power / 14)
Non-Normalized Damage = base weapon damage + (weapon speed * Attack Power / 14)
Neither formulas appear to calculate correctly for me. Here is my PTR characters stats:
Damage = 305-400
Weapon Speed = 2.09
AP = 1152
Base Weapon Damage = 108-202
Dagger normalized at 1.7
1 handers at 2.4?
2 handers at 3.6
Lets use Daggers since I know for sure its 1.7
Lets assume you have a 1.8 speed dagger, and lets say its DPS is 90 DPS and for the sake of simplicity lets say it does not have a “Range” just does a fixed value of damage (for simplicty)
so your 90 DPS dagger would do 162 damage per swing.
Now lets say your character has 2000 attack power, your attack power is the normalized component, so its normalized for daggers at a 1.7 swing speed rate for your Special attacks and only your special attacks. Auto swings are not normalized, so they are calculated at weapon speed.
So your 2000 attack power = ~142.857 DPS @ 1.7 swing rate for 242.857 damage per swing on the attack power portion.
That ~243 damage is added directly to your ~162 weapon damage for 405 weapon damage per swing on special attacks that’s before modifiers like +X damage or % damage.
I am not 100% sure on the 1 hander / 2 hander weapon speed normalization but I know Daggers is 1.7, but the illustration works I hope for you to understand EZ.
Right. In addition, talents, any other gear, ammo etc.
Mine says my damage but also x107% because of my talents, and then damage is tacked onto the base damage because of the ammo I am using
The speed gets changed on the window when you change quivers. So you’d have to ensure you’re using the weapon speed from the item itself and not the speed on the stat window to calculate the damage yourself.
Thanks for all the responses, I really appreciate it! I can confirm that I was using ‘Attack Speed’ rather than ‘Weapon Speed’. My ‘Weapon Speed’ = 2.40 which clacs correctly.
Stuffs weird. I think the only ability that is not affected by ammo is steady shot; it only uses base weapon damage. So, stars fury is a massive boost to steady shot damage because since it doesn’t use ammo the base weapon damage of your weapon is drastically higher than a normal ranged weapon in TBC.