Damage, as a whole, is way too high

Everyone is doing absurd amounts of damage, not just hunters and sub rogues. I, as a hpal, can 3-shot people with my wings up. This is not how PvP is supposed to be.

There are so many situations in arena right now that there is simply no answer to, from a healer’s perspective. Burst is so high, even trinketing the right cc will still put you too far behind to out heal the burst. If something doesn’t change, I just don’t think healers will be viable at all at higher ratings.

Damage needs to be lowered by literally 25% across the board in PvP. Then look into specific specs that are over performing.

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Hyperbole like this is why the devs have a smug attitude toward player feedback

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It’s not hyperbole, though. You can die in literally 1-2 seconds to a rogue opener if they got the crit legendary this week.

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Good. You dang HEALERS been terrorizing the ladder since season one of BC. It’s high time you guys sat one out.

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I mean, I’m fine with grabbing a 2h and 2-shotting people in ret, but it doesn’t make for a healthy gamestate.

PvP shouldn’t be decided by who has better cc, and who opened first. Arena matches are going to be seconds long.

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FPS :clap: META :clap: Is :clap: BEST :clap: META :clap:

It’s fine react faster.

this seems like more of a problem than anything else u mentioned

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If an arena match lasts longer than a Warzone gulag duel then it’s a boring damp meta tbh

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Yes, let’s blanket nerf everyone across the board by 25%. Great idea.

Isn’t this the exact notion we’ve been fighting for years? Blizzard’s lazy tuning rather than addressing classes individually. God this forum is full of hypocrisy.

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As a healer, 25% isn’t enough honestly. It’s insane how much damage everyone does. Triple DPS will be the new meta for sure if it stays like this.

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FPS meta. as in. your framerate is the only thing that lets you determine how fast you die. Because you’re already in the graveyard? SL has pushed my potato over it’s limits and I can blink and disappear lmao.

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Fast-paced gameplay is good. It’s just certain outliers that need to be adjusted.

I’d say a fast-paced meta is good. Fast paced gameplay still depends on if the gameplay is healthy or not. I don’t think anyone is saying Kyrian rogue is healthy gameplay for example. (We’ll see if it keeps up @ 230 w/ healers ofc. But yea.)

Like, Stampede hunters in early MoP was fast paced. TFB Warriors was fast paced. S6 destruction warlocks were fast paced. S5 Ret or DK was fast paced.

Fast paced is good. But the gameplay is the determining factor.

In general, yes. Fast pace is always better than Slow pace. But gameplay needs to be looked at for sure I think.

The way people explain and criticize 1 shot burst seems to go in a circle. Where it exists in this “1 shotting should never exist.” “Even if it’s avoidable it shouldn’t exist.” “lol it’s avoidable just avoid it.” “even if it’s avoidable situations exist where you can’t.” → start over. cycle.

I agree, and that’s largely what I meant.

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Nerfing things before they become an actual problem is how you end up with dead specs for an entire expansion.

We need to let this play out and see what happens once people get geared and form the new meta.

I’d actually agree with you if we had some sort of weekly/monthly balancing but sadly, that just isn’t the case…

It’s almost poetic because from what I heard, S1 Legion Subtlety was god-tier and got gutted. (to be later addressed and made good again.) S1 bfa was god tier and got gutted, and S1 SL is god tier, wonder what will happen.

Gee it’s almost like the legion design for subtlety is really really unhealthy and literally cannot exist in a balanced state regardless of how many times they iterate on giving rogues multiple shadowdances & access to extreme damage modifiers.

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To the OP: For whatever it’s worth, I think Blizzard should allow the Versatility trinket bonus to apply to the damage reduction portion as well.

The defensive portion of versatility is mild enough that it wouldn’t make the game slow-paced, but it would further incentivize PvP gear over PvE, and act as an in-baked curb to future damage inflation.

The fact that the bonus is arbitrarily specific to damage/healing was never intuitive to begin with.

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People talking about tank/dps or triple DPS metas, lmao.

Sure if they lower healing by 75%, or just keep healers out of PVP all together.