Cyrce's Circlet

That’s entirely different, what if they gave you the mount day one but it couldn’t move? Every week you had to come back and buff it little by little to add 10% movement speed to it. That’s what the current ring is like

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Honestly, if they had just released the ring as it is now, but with Crit, Mastery, and Haste baked in, there would be no issue. The gems should have been just neat proc effects.

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It’s not. There’s a dozen different ways to make 16k damage.

You lose 16k damage by turning your head to cough into your arm.
You lose 16k damage just by being 1 yard away and missing 5 seconds of white swings
You lose 16k damage because a DPS died but was instantly battle-rezzed but the delay between dying, reviving and hitting a button is 16k.

If you’re not timing 20’s or fail to kill a mythic boss it isn’t because everyone switched to the ring it’s because someone screwed up somewhere.

You can switch 16k dps to 1% more. It’s interchangable and fits well within’ the margin of just playing slightly better.

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Sure, why not? Makes it feel like I’m building up to something cool. I already have other mounts to travel with (a better ring to use) so having a trophy mount until my effort pays off to make it better than all my other mounts sounds like a pretty solid time

Then why is there a rolling ~ a 2% raid buff every other week? I guess this is not significant either and didn’t help anyone prog on raid bosses.

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Meh, losing the little bit of haste and vers there is on a Champ ring from delves I doubt even amounts to an extra cast.

It does seem kind of, well silly, after spending weeks grinding delves slowly trying to creep my gear up a piece at a time to go to Loot Island and get a 639 ring after completing like 3 easy quests. Then finished a fourth and it upgraded to 642. I don’t know it just felt… dumb.

I guess what I mean is I don’t expect it to be great since it is basically just given out for free.

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To make the raid more accessible. I don’t even know how this fits into the narrative of how bad the ring is. It was to slowly help struggling guilds.

And it’s silly to think that the ring will stay this weak. It’s not only on an upward trajectory every week you upgrade it but it’s probably going to get buffed again.

This entire thread is silly nonsense. It’s a patch defining item, it’s going to be BiS for nearly everyone eventually.

So we have to play slightly better to overcome the dps reduction from the new ring? Please make that make sense.

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It’s to show how insignificant 16k is and once again, the ring is going to get better. It won’t always be a dps loss.

Yes it will get better but the problem is releasing it in this state. It would have been simple to release it with the ability to obtain all of the gems and then time gate the ilvl increase.

Having it be unusable for most players is just a bad implementation.

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Yeah but they didn’t do it for the Onyx Annulet either. That ring had to go through a ton of buffs because it was also a dps loss when it was released and then it was so good they had to nerf because you’d need a ring 100 ilvls better.

Yeah well, what else is new with Blizzard.

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Poor implementation remains poor implementation regardless of how well known for poor implementation you may be.

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It’s crucial to distinguish between 16k damage and 16k DPS. Losing a single GCD results in a 16k damage loss, whereas losing 16k DPS loss is far more than 16k damage. For some, 16k DPS represents approximately a 1% DPS decrease. Therefore, the 2% raid buff’s significance lies in the fact that 1% is a substantial loss.

You’re arguing that I claimed the ring would permanently be bad. Instead, I’ve consistently stated it’s bad in its current state. I’ve also pointed out the contradiction between the developers’ stated intention (for the ring to be a clear choice) and the reality that it won’t become a clear choice until 4-6 weeks later, at which point the current tier will be over, rendering the ring irrelevant.

TM Blizzard Entertainment

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You can lose 100% of dps by dying to dumb sheet 2 seconds into a pull. So what?

Everything you listed are potential losses of damage. Everyone in the group equipping this ring is a guaranteed loss of damage. That can never be made up for by playing better. It’s deliberately handicapping everyone in the entire raid.

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How do you know this? I did the most damage I’ve ever done last night healing raid with the ring contributing 10-16% overall. Have you simmed every spec and class?

I have a theory…

Why are you talking from the vantage point of a healer?

Some dps > no dps.

Wouldn’t be surprised that for healers, the ring does more damage.

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I’m 100% dummer after catching up since my post

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It’s heinously bad.

I thought I had missed something important to power it up or unlock better gems or something.

Nope! It’s just garbage.

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One of the gems heals. Yes it is a DPS loss for all dps classes and specs.