They were already being limited, which makes further limits questionable, and players knew how to avoid getting completely locked out - in particular, if you were say farming Maraudon for raw gold - which was a good farm early on in Classic - you knew to avoid resetting it for the fifth time as you would kick your main out to the graveyard, which is a bit far.
We knew how to work with the system in place, even without any implementation of ways to find that out without tracking it ourselves. Now they’ve tripled the things you need to track and also made it so the punishment is hugely longer.
Uh… do you play on a mega server? Or a faction imbalanced server? Those two things make world farming not really a thing. Plus, there’s still bots in the world farming those spots, so that doesn’t really help either. Instance farming has no competition and makes it far, far more viable to make gold to afford things on mega servers and on minority factions.
Also in that same vein, you’re abusing mechanics by farming particular drops that are more valuable and camping their spawn zones.
Classic isn’t vanilla. It’s as faithful a recreation of vanilla to its 1.12 state - not the state before, nor after. That’s why Blizzard hasn’t fixed glaring bugs like the one that is beneficial to Warriors.
It’s only now that they decide that they don’t like people farming instances. They don’t like players knowing how the game works and how to play the way they want to, rather than how Blizzard wants them to - retail is all about players playing the way Blizzard wants them to, and they don’t like losing that control.
I don’t know if I’d be as frustrated with it if it wasn’t such a low number, and if all the problems of its poor implementation were fixed. But 30 is even lower than the April Fools patch notes was.
5 an hour that didn’t lock us out for 24 hours. Also, counting to 5 and resetting hourly is a lot easier than tracking 30 over a 24 hour period. And, again, all the problems with its poor implementation.
We’re fine with the 5 an hour limit. That’s accurate to vanilla, and while it sucks if you can’t track it properly (as there’s nothing in game to track it), it at least resets in just an hour.
No need. We talked, you admitted it was no troll. So you obviously do not understand it. Plenty of people tried to tell you its bad but you insist on not understanding it and refusing to read up on it.
Why waste time? You do not seem to have necessary knowledge about the game to understand their complaints and you are unwilling to learn either out of ignorance or lack of capability.
Say you’re farming for Jedd in UBRS. You reset until you hit his ID, and you have no guarantee you’ll hit it - 5 resets could take as little as 5 minutes. Then you do something else - chores, homework, change your kid’s diaper, whatever - until the hour is up and you do it again.
Or, you’re farming SGC - those take about 5~ minutes a run, depending on gear. That’s 25 minutes of every hour. That shaves off more than half of the 6 hours required to hit the 30 instance limit.
And if you’re doing anything involving instances on an alt, or even worse a raid - you’ll get locked out that much faster.
This has been explained ad nauseum. And just because someone - a particular druid - doesn’t like the idea of people doing this, there has never been anything said by Blizzard that suggests this isn’t allowed. I don’t even know if this limit itself is intended to hit them.