Currently locked out of instances, without even trying to do them fast

I don’t understand how this is supposed to help anything? Botters have a lot of accounts and could care less about this… I literally am now not going to be playing for 24 hours. There’s not even a tracker as to when I am able to enter instances again. This is absurd.

15 Likes

You entered them, this is one of things that’s changed, it’s entering them now not finishing them.

Yeah, I don’t see how this stops bots at all. Nor does it stop boosters, unless they’re doing it all day for RMT, and if they are they can just go to another realm or buy more accounts. It’s pretty inneffective for the massive inconvenience it causes people, especially when you consider that there’s no slash command or anything to make sure you aren’t locked out of your raid.
Most mages who boost do it for a few hours a day anyways, how is this going to stop that? it won’t… It hurts people who have only a day or two to play and want to farm an item or help guildies farm an item on their weekends. I’m mostly upset that I could accidentally lock myself out of my raid on Sunday. I feel like a week long lockout timer would avoid most of this and still achieve the same thing.
If you want to stop “exploitative and automated gameplay” then fix the real problem, don’t just put a play limit on how much you can “exploit” or bot. This doesn’t solve anything.

Wait its entering them and not even finishing or resetting? Well that changes a lot and what many have said is just plain wrong then. Well that sucks.

Yes, the problem is you can only have 30 instance IDs a day now. So instead of up to 120, it’s a fourth that. So you could hit cap very easily, without anything telling you you’re getting near or when the reset happens.

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It is indeed absurd. You’re not alone in this sentiment.

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I feel like the instance cap might be an OK idea, but it would have been better to knock it down from 120 to say 100, then maybe 80. Start with minimal changes first?

Oh wait we have mega servers.

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Blizzard you are trash. Change this

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It is being in 30 separate dungeon instances. So no, if you step out and into the same instance repeatedly without resetting or joining someone elses different instance, you are not using up your 30 allotment.

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Why are all these posts so dramatic?

  • “Premades are ruining battlegrounds. Now I don’t have anything to do in the game”
  • “I can’t be in a premade anymore, so there’s nothing for me to do”
  • “I have all the gear I need out of this current raid… now I have nothing to do”
  • “Bots are ruining the game… Blizzard, do something!”
  • “I can’t spam dungeons all day… now I have nothing to do”

It’s a big game folks… with plenty to do.

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I do agree there should be an easy way to see how many dungeons you’ve run.

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Just because you don’t play certain ways doesn’t mean they’re not legitimate.

Like, what a toxic crap post.

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So how long were you playing that you did 30 instances? 30 seems more than reasonable, given there was already a limit of 5 per hour, and most instances done as intended take at least 30 minutes.

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It’s been noted by numerous people you can reach this easily in 2-3hours of played.

Doing Jed / HOJ / arena runs all run into this problem with very little played time.

The problem seems to be people who aren’t smart enough to imagine that you don’t have to complete the instance or be playing the entire time. You can do 5 locks in 15-20m in the cases above and then do other stuff in between and lock yourself out of the game before the early afternoon.

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This change is pointless

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I guess it comes down to whether you consider farming specific parts of a dungeon over and over again is included in the definition of playing as intended. You will find both people who will say yes and others who say no.

In the end though, it’s not an uncommon story - sometimes bad apples ruin things for everyone else. So you adapt.

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Well the original 5 run lockout made it clear that’s a no.

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There was supposed to be no changes.

HOJ / arena farming has always existed in classic/vanilla and it was never a problem, no-one thought it was exploitative, and there was no reason to break it. It’s literally part of the classic experience for multiple classes.

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I disagree to the extent it’s done today.

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Except there has been restrictions on how much you can dungeon farm since vanilla.

1 Like