This doesn’t make any sense. All dungeon runs require a reset to farm. Doing things the old way, 5 times per hour for 6 hours would net the cap of 30.
Massive outcry to counter botting caused this. If you think about it, it’s easier to change the code to discourage such behavior. The limit implemented will have zero impact on the vast majority of players. This required way less manpower to implement than investigating every “bot report.”
Yes but you know… .that was vanilla. And this is classic. They promised a musem with no changes to the original vision. And now we get this. The problem also is that the modern dev team is pretty bad, so changes made by them are viewed through a magnifying lense and most of their changes to the game so far have been trash.
You aren’t actually in the instance for the whole 6 hours. You can lock yourself out of your hour in about 15-20 minutes if you know what you’re doing. That’s not 6 hours of gameplay.
There’s also zero indication of how many instance IDs you’ve entered nor how close you are to the 30 instance limit, and I haven’t seen an indicator telling you when your lockout resets.
They put the cart before the horse. They needed the proper implementation before they implemented the penalty.
Do you really wanna blame the players here? They wanted bots banned, not some idiotic restriction to dungeon “spam” that A) was already in place anyway (5 per hour) and B) does not even hurt the botters.
And even if it does not hit the majority of players its still bad for some.
I love how you try to defend em “this will require less manpower”… dude its a billion dollar company. Their CEO’s and their quarters can burn in hell. Put out a quality product. And you defending this is almost worse.
Resetting brm over and over to fish for Jed is something certain people think is legit as well. Many attempt to abuse game mechanics and game the system as much as possible, then cry foul when that exploitation is nerfed. It happened with AV premades, it happened with certain DM farming, it happened when players were getting party xp when running instances in raids, etc. Pushing “legit” game elements to the extreme is what causes issues.
But it still takes 6 hours of RL to lock yourself out.
It sounds to me like you don’t like people who put the effort and time in to have slight improvements over you, and would rather your type of gameplay be the norm so you don’t fall behind.
That’s really all I’ve gotten from your defense of this untested change.
And so what? You don’t have to be logged in that whole time. Plus, if you have alts, that makes it even shorter - especially if you’re trying to farm while boosting.
There is nothing wrong or against the rules about instance farming or boosting. It’s almost like Blizzard doesn’t like their players having the ability to progress as fast as they like.
Omg so? Imagine not everyone living by the same time schedule
It also sounds like this moron wants to ignore that people have been Fishing for Jed since September. It’s June. How about they increase their staff size to deal with the bots instead of creating arbitrary limits that include BWL and Ony, have no means for us to track it, and are hated by the community at large.
You already do if this change impacts you, 5 runs per hours.
I think one of their devs accidentally stumbled on the April Fools post from vanilla that talked about 40 daily instance limits. And thought it’d be really funny to pitch it to the shareholders - and then it actually got implemented.
You can be locked out from 3 hours Friday night and then 3 hours sat morning.
Is that timeline still too unreasonable for you to grasp.
Either you are trolling or you are really lacking the mental capacity to understand the issue. Either way its not worth continue arguing.
No i’m genuinely curious how many people are hitting issues with this but weren’t already hitting issues with 5 runs per hour.
Also does the lockout start from the first instance lockout, or at the last? Would you be locked out at like 8 AM Saturday to 8 AM Sunday, even though half your runs were on Friday?
It’s ridiculous that I can’t seem to find any timer or identifiable marker showing when it resets, when it starts, and there’s nothing to indicate how many runs you’ve done. If they wanted to set a hard limit, they should have put in place systems to prevent players from hitting that hard limit.
How ridiculous.
Now this is actually a very legitimate concern.
How? The 5 per hour limit still exists, it’s just now there’s a hard limit of 30 runs. Those are two different penalties, and one is a short time frame and is easy to avoid.
It’s one that hasn’t been addressed by Blizzard at all. I’ve seen plenty of people who were boosting their guildies, or farming instances for consumables, or even selling boosts who are locked out of raid now.
Of course they should have. A normal raid night for people requires 4 ids (lbrs bwl mc and ony). Have fun planning your prior 24 hrs around that change because it’s ACCOUNT wide. No alt gold farming for you.
Right your runs were already being limited by blizzard. And no the 5 runs per hour is not easy to avoid, it’s a very hard limit.
There defnitely should be an easy way to see your current lockout count.