Current State of Mythic+

So making the rewards commensurate with the difficulty is now being called “gatekeeping”?

M+ has traditionally been an activity that overrewarded participants compared to all other activities. Infinitely spammable with no lockout? It’s hands down been the most optimal way to get mythic crests for many expansions now. Just like Garrosh said, “Times change”.

I see so many threads lately on these forums where people are throwing around the word “gatekeeping” when it’s really not gatekeeping, it’s them refusing to try something different from what they’re used to. Try running m+ in a steady group of friends instead of random pugs. I guarantee you’ll have less people rage quitting over one mistake and bricking a key.

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It’s absolute absurdity that this is a common viewpoint. So the top end gear shouldn’t only be obtainable by the top end players?

Why should the best gear in the game be widely available to people that can’t successfully complete challenging content?

This community mindset that outgearing difficult content should define success instead of learning how to actually do it is so bizarre.

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Maybe the forums can get mythic ansurek nerfed so that it’s as easy as heroic?

Then we can all move on to the new game: Hello Kitty Island Adventure.

For some reason, people want m+ to be extremely accessible, just because. As if it’s unworthy of having gear that takes skill to obtain.

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The GL of the top-end WF guild just said the Gilded crests are too unobtainable and should be nerfed.

Yeah, to a +8 range instead of 9.

Giving them from 6s was absolutely laughable.

That still doesn’t change that completing 10s for myth track vault is a great improvement over just giving it away previously.

I think crests dropping from 8 instead of 9 is a fair compromise.

I have a feeling Blizzard will implement solo queue M+ before they loosen their grasp on Mythic track gear.

Now you create a dead key level at +9.

Source?

Edit: Liquid Max has such a bad take. Keeping m+ loot pinata status.

Why not gut heroic raid so that it’s at m+5 difficulty?

Flat out says nerf m+ because people suck. (and they’re not able to do silken court on heroic.)

Yeah I mean I’m doing 9s and 10s no problem it doesn’t hurt my feelings if it stays 9.

8 is essentially a dead level too now that runed cap is high enough not to feel starved for them.

He has far too many viewers not to have to kowtow to the casual audience.

People can’t understand that he’s saying things the masses want to hear and very likely laughing about it with the guild off stream.

I raid heroic each week and will continue to do so to get more gear and Runed Harbinger Crests. It would be useful to run M+ to get more Runed Crests, but requires runs of +4 or more. To many of you, that’s welfare level, but it’s not to me. It not just frustrating, it’s no fun and with this week affixes, I’m not running them.

The difficulty levels for M+ have been made too steep.

Folks don’t like realizing they’re not as good as they thought they were. I liked your previous point and agree elitism has nothing to do with your statement. Players want the best gear, but god forbid they work for it. Delves are a great alternative, and heroic raiding as well, they will inevitably reach myth track, but not as fast as those who push for it. They just want it now for less, self entitlement is actually at play here, not elitism.

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That’s fine and dandy and all, but that doesn’t retract from what I said. It may involve running a set level for awhile in order for that progression to be considered smooth.

I have a guild and friends. People arent on at the same times. Work, life, ish happens.

Damage also not scaling it would have a large impact on the high key meta since it would be WAY more focused on damage since survivability doesn’t really change (beyond maybe chaining more packs together).

The worst thing right now about mythic+ is nobody is running anything besides necrotic and boralus.

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What’s wrong with that? High end guilds will look at your logs for raiding, and key runners will look at your score. Gear really doesn’t get you everywhere in this game. Challenging content should obviously reward the gear much faster, but the easier content should still be able to eventually catchup at a much slower pace.

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Notice i never said “not scale with damage”. I’m saying make the difficulty scale through something other than damage multipliers on top of each other.

Just shortening the timer isn’t scaling with damage, unless you want to shorten the timer in addition?

In addition to, yes.

Instead of 1.x * 1.x * 1.x hp/dam; do 1.x hp/dam + increasing timer restrictions. That’s the whole point, diversify where difficulty comes from.

Yawn I’m so sick of this constant whining about mythics. Why don’t you compare to season 1 of DF and not season 3? Is it because it wouldn’t fit the narrative of “boohoo mythics are harder then ever”. It’s the first season of a new expansion. This is just like every other first season of every expansion since the inception of mythic + dungeons. It’s not too hard you just don’t like that there’s a challenge you can’t seem to overcome. It’ll be alright it’s okay to have some challenge in the game.

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I’m missing BFA season one KSM achievement. It was too hard for me back then.

(I think it was in the game at least.)