So making the rewards commensurate with the difficulty is now being called “gatekeeping”?
M+ has traditionally been an activity that overrewarded participants compared to all other activities. Infinitely spammable with no lockout? It’s hands down been the most optimal way to get mythic crests for many expansions now. Just like Garrosh said, “Times change”.
I see so many threads lately on these forums where people are throwing around the word “gatekeeping” when it’s really not gatekeeping, it’s them refusing to try something different from what they’re used to. Try running m+ in a steady group of friends instead of random pugs. I guarantee you’ll have less people rage quitting over one mistake and bricking a key.
I raid heroic each week and will continue to do so to get more gear and Runed Harbinger Crests. It would be useful to run M+ to get more Runed Crests, but requires runs of +4 or more. To many of you, that’s welfare level, but it’s not to me. It not just frustrating, it’s no fun and with this week affixes, I’m not running them.
The difficulty levels for M+ have been made too steep.
Folks don’t like realizing they’re not as good as they thought they were. I liked your previous point and agree elitism has nothing to do with your statement. Players want the best gear, but god forbid they work for it. Delves are a great alternative, and heroic raiding as well, they will inevitably reach myth track, but not as fast as those who push for it. They just want it now for less, self entitlement is actually at play here, not elitism.
That’s fine and dandy and all, but that doesn’t retract from what I said. It may involve running a set level for awhile in order for that progression to be considered smooth.
Damage also not scaling it would have a large impact on the high key meta since it would be WAY more focused on damage since survivability doesn’t really change (beyond maybe chaining more packs together).
What’s wrong with that? High end guilds will look at your logs for raiding, and key runners will look at your score. Gear really doesn’t get you everywhere in this game. Challenging content should obviously reward the gear much faster, but the easier content should still be able to eventually catchup at a much slower pace.
Notice i never said “not scale with damage”. I’m saying make the difficulty scale through something other than damage multipliers on top of each other.
Yawn I’m so sick of this constant whining about mythics. Why don’t you compare to season 1 of DF and not season 3? Is it because it wouldn’t fit the narrative of “boohoo mythics are harder then ever”. It’s the first season of a new expansion. This is just like every other first season of every expansion since the inception of mythic + dungeons. It’s not too hard you just don’t like that there’s a challenge you can’t seem to overcome. It’ll be alright it’s okay to have some challenge in the game.