Current RBG Bugs

Capture the Flag
Twin Peaks/ WSG

  1. The last team to cap should win the game if tied. This is how it was in OG Cata. This change was meant to keep the game in the attacking mindset, and not just a cap 1 flag and then camp the rest of the game. Please fix this bug.
  2. The game should not end if both teams flags are pulled. This is how it was in OG Cata. If there is 10 seconds left in the game, and the losing team that is down 1 to 0, pulls the flag…the game will still go on until that flag is returned home. Please fix this bug.
  3. Game should not end in a tie. This was not in OG cata, because the last team to score or with more caps, won the game.

EOTS

  • The worst of the battlegrounds available. Encourages boomkin stacking at mid spamming solar beams, typhoons etc in a 10-15 yard radius.
  • EOTS is not suited for 10 players…it was made for 15…and is way too big for 10 players. EOTS was pulled from RBG’s in OG Cata.
  • 2 players are usually required to sit at the 2 bases. Which is not good gameplay or competitive design.

Please post anymore bugs you can think of here.

2 Likes

I just went on sod forum. Someone reported a bug and one day later a blue replied and said they’re fixing it within 24 hrs. :clown_face::clown_face::clown_face::clown_face:

2 Likes

Totally agree…this needs to be brought to more attention.

The WSG/Twinpeaks settings are not working like it should be.
The last team to cap should win. Ties are being weird and games going to overtime are way too long.

Battle for Gilneas is terrible for the Horde side getting to waterworks…its a free aoe slow for the Alliance side.
Horde also have to fight up-hill in WSG/Twin peaks.

I have a better idea. How about you report bugs in the bug report forum where they belong.

Like it matters.

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