Current PvP Climate

Maybe I’m alone, but I’m pretty frustrated with how TWW is going with PvP overall. Caps on solo shuffle rating etc are making achieving even the 1600 piece way more difficult that it should be. This is a multi-level problem. We’re only getting 600 conquest per week. 1 piece is pretty critical at this stage of the game. At the rate its going, it will take 2 more months to get full conquest. And if they unlock conquest now, its gonna be a ton of grinding to get the rest of the pieces.

This makes capping conquest very easy each week (which i think in a way is good for the casual player) but it would be worlds different if it were just slightly higher… lets say 875 each week.

So we have no incentive to play much since 600 is achieved very easy.

So push rating you may say. The rating system being capped is making it pretty difficult for a 1800-2k rated player like myself to get 1600 (which i have done on most of my chars but my statement still stands) let alone go for the 1800 mog. My roomate is a ~2400 rated player and can barely get 2k.

Theres literally no reason to push anything with the current climate unless you’re in the top 10% of players. Theres constantly people in glad mounts in the 1600-1800 range.

Also, the balance is swinging so much that high rated people are constantly switching characters because of the meta. First it was mages and warriors… this week its shadow priests and feral druids. They arent making small changes, and they keep swinging for the fence thus week to week its a nightmare to push rating.

I dont blame the glads, they are bored with capped rating and each week they have to change to keep up with the meta… but blizzard needs to uncap the rating so they can climb to 3k+ and level out the field

the rating isn’t capped there just aren’t that many players playing. The way to fix this is to just pump artificial inflation into all the arena brackets.

As for conq. That should be completely uncapped week 6 and season should end week 12.

5-6 month seasons with 3 different metas inside them are really stupid.

Are you actually not having a good time pvping or are you just whining about/making a bunch of excuses on you can’t hit 1600 for the extra gear piece?

There’s somebody out there for you 🩵

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I enjoy pvp a ton. No whining, I’m just explaining how i think its flawed. I’ve been playing again since Shadowlands, and i know pretty much where I’m at skill-wise. I’m no gladiator and i understand that but when theres literally 1 person at 2400 in solo shuffle, its clearly capped, theres no denying it. The stats prove the games are being played… so its not a attendance issue.

Also, as ive stated, ive already hit the threshold of 1600 and beyond on almost all my chars, I’m just stating the difficulty. If I’m only a 1600 rated player now, thats fine too… but i dont think thats it as I’m seeing low numbers amongst others as well. Others i know are better than whats being played at. Like I said, 1600-1800 flooded with glad mounts.

The real problem is the 600 conquest per week in conjunction with this.

The last few seasons of Dragonflight were perfect, with balance and the way they dealt out the conquest.

I’m saying this as a person who plays 6 different classes and i think any one of them were viable. Where as now, theres huge imbalances currently it seems and they keep making massive changes. This makes people reroll, so the middle mmr is gonna be stacked with whatever is meta.

You better tell the boys in blue.

The bottom of the arena ladder fell out because most players at the bottom of the ladder didn’t want to be there and were only doing it to unlock their PvP vault.

I used to see 1000 posts a day about how bad players in solo shuffle were holding people down from ranking.
Sounds like they are gone because now I see 1000 posts a day about glads holding people down from ranking.

Now I see 1000 posts a day about how bad players are holding people down from ranking in Blitz. I guess that explains where they all went :rofl:

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If you’re having a good time pvping and don’t plan on going for glad and are hitting your goal in terms of rewards then who cares if some number next to your name says 1600 instead of 2000?

How is this a problem again? Your conquest limit is the same as everyone else’s and in the next week or 2 you should be able to have full conquest/warmode gear. Even if that wasn’t the case, there’s only like a 10-13 ilvl dif between green and purple pvp gear now. It’s not that big a deal.

I think you’re on to something about the vault. Makes sense. As for them stating no cap, why do the stats show only 1 druid at 2400? So 1 person is capable of elite status in solo? It doesnt add up.

I dont think glads are necessarily “holding people down” but i think its just a combination of a few things. Rating being capped, meta changing week to week, and less players maybe because of the vault theory you just mentioned.

As for blitz, i somewhat agree with the masses to an extent. Above 1700-1800 the players are much better and actually care about the outcome of the games. Some of the most fun Ive had in this game has been blitz games. I played this mode A TON in dragonflight before it was released and I love it above this mmr. Below its almost like RNG and it takes patience to get out of it. Some of my characters soared thru where others have had to play over 50, 75, 100 games to break thru.

If you are talking about shuffle, that ladder is spec specific. Blitz is the same way.
Each spec of each class has its own ladder and rankings.
Think of an actual physical ladder where each rung of the ladder is a player.
If you have 100 disc priests on the ladder you have 100 rungs to use to climb up the ladder. That ladder goes very high because of the amount of rungs on it.
If you have 50 druids on the ladder, you have a ladder half the size of what disc has.

People should stop quoting that blue post when someone complains about shuffle rating being capped/throttled. That post was clearly in reference to 3v3 rating at the time and not shuffle. There is obviously something being done to suppress shuffle rating when there’s 10x the games played yet it’s hundreds of rating below 3’s for the top of the ladder. Not to mention the devs specifically stated they’d be implementing something to ensure shuffle ratings don’t climb too high:

Continuing the discussion from Arena is Deflated:

I’ll explain why its a problem.

  1. 600 isnt enough for a mid piece let alone a 875 one. The rate at which its released will have us getting fully geared is on pace for another 2 months. How long are the seasons?
  2. I have (on 1 of my characters) have made mistakes in gearing. Not a big deal, but its exacerbated by the fact that it will take me weeks if not months to correct this.
  3. 1600 being harder means harder to gain that extra piece. Each piece is extremely valuable early in the season.
  4. Remember the free weapon? Some classes want the crafted one for the embellishment. If you made yours, now you’re at a 3 week disadvantage vs those who took the token one
  5. Dopamine. We’re here to achieve things. Especially pvpers. At 600 we’re getting crumbs per week. No vault to look forward to either.
  6. If you dont release the conquest at a faster rate, and then we just become uncapped, you’ve just gone backwards on the idea of making it easier for the casual. IE: lets say next week it becomes uncapped. Now you have to farm an insane amount of conquest to be fully geared at 639…all at once. 1 piece at 3 ilvls? NBD. My most efficiently geared character still needs 6 pieces of 639. Someone is gonna farm it fast. Casuals will not.

This could have been fixed fairly easy imo. 875 per week. No quest for heraldries at the beginning. No free weapon, Instead give us a quest for 1800 conquest after (x) amount of weeks and let us choose what we wanted to do with it. If u wanna buy heraldries for crafting or a weapon at this point, awesome… you get to choose.

You get 600 conquest + 500 bloody tokens a week + the 9 pvp crafting reagents + the free weapon token + the free tier piece. Between all that you can literally be fully geared right now (minus trinkets slots). Even if that weren’t the case, the conquest cap will be lifted soon anyway.

It will not lmfao. And even if it did, it’s just a slight gear disadvantage.

It’s really not. It’s an extra 13 ilvl on a single piece of gear. To put that in perspective, switching out a conquest piece for an honor piece causes one of my abilities to go from doing 621k damage to 616k damage. Literally less than a 1% change in damage.

This, and all your other “problems” here, are just complete nonissues that are going to be completely irrelevant in a week or 2 regardless.

Bloody tokens are pretty much all done at this point. 500 a week means nothing for them. Everyone has all the pieces by now. Albeit some non-optimal stats. But really I’m speaking of conquest only. Again, my most geared character needs 6 more pieces of conquest.

As for the 1600 piece, it also may (depending on the week) make or break your 2 and 4 piece set bonus. Slightly better than 1%. Also if you crafted the weapon with your heraldries, that’s equal to 1800 conquest, or 3 weeks worth of pieces. I have 2 Arcane mages with vast differences in DPS.

And as for the unlock, like i said… I just thought it should have been spaced out better before they unlocked it.

I understand it will (hopefully) be unlocked soon. My statement still stands about 600 being low. Just because my claims are about to be irrelevant don’t make them invalid.

It just feels clunky. PvE can see constant progress by farming multiple sources for gear… in addition to weekly vaults. PvP essentially at this stage of the game gets 600 conquest and thats it.

I was just stating that that Ive been frustrated with the way it is currently and that Dragonflight did a better job in my opinion with the release of conquest, character balance (i know this is ongoing) and the way rating was.

Dont let these people gaslight you. I hit 2100 last season for the first time after being a decade rival rated player. Getting 1600 in 2s on my DH last night, and on my Hpal tonight, were HARD

Literally every game id check pvp people thinking i wasnt crazy, …and they were elite last season…at 1700 mmr.

Every Single game at least 1 of the 2 players were 3s company 2200 or 3s company 2400 Elite last season sprinkled in with some gladiators as well.

Again, this was around 1700 mmr with me being halfway warmode/conquest. It is not fun. They need to lower the tier piece threshhold

The 600 a week was the first run of a new system. They increased the rate that we gain access to conquest, but probably a little short of ideal.
700 would probably be a good amount to try next season.
They did start us off with a good amount of gear this season.
Week 1 I had like 6 slots with epics I think.