Unfortunately what happens in game is it’s a lot harder to get people to come back and start paying the subscription again once they’ve stepped away from the game to other games. It’s a lot easier to just maintain the folks you already have.
No amount of “teaching” will make me “Gud”.
People have skill levels over a very wide range. I miss the +2 to +10 difficulty range.
lol. Faux, sosari, and a couple of other people in the top 1% are not posting on this thread… because all of their “It’s technically possible” bull does not really work for this topic.
I just don’t like how they’ve made the damage so spiky and then gave healers a bunch of busy work on top of it. I scratch my head that this is what some healers wanted.
I don’t mind having some healing intensive moments but not the entire dungeon and I’ve never been one to look at the hps log at the end of a dungeon but now we got healers bragging about hps meters. In the past if a healer had high hps it was because the group was making a ton of mistakes but now Blizz just likes it when every mob does massive amounts of unavoidable AoE for no reason other than to keep healers busy.
I miss the old mythic+
The thing is… healing now feels similar to dps, except to players instead of enemies.
You’re non stop healing now, just like dps does. No longer really has that feel healing used to have. Guess all games change over time… so we’ll see what becomes of it.
Sure, but this has a domino effect that many DPS, and to a lesser extent tanks, haven’t adapted to. Healers were never just responsible for healing, they also were expected to cover much of the grunt work in terms of dispels, CC, stops, etc. When the healer has to commit more GCDs to healing, they have fewer free GCDs to take care of the grunt work. Many PUGs haven’t caught up to this new responsibility.
The spike damage was already a complaint in DF, but I guess it was more important to satisfy those who complained about having nothing to do.
A bunch of imbeciles who were probably playing aither the meta healer or in guild.
From the +10 to +17 range, i was very far to have nothing to heal. It was already hard enough for me and now it’s even harder.
I have a hard time to be motivated to even set a foot in a MM+ for now.
I miss the old system.
No joke?
In DF most expected us, the healers, to do EVERYTHING including doing some DPS and compensating most of the mistakes.
As a Holy priest i can add to manage the Power infusion.
Therefore if a key failed, it’s usually the tank or the healer who was blamed for the failure.
Healer having nothing to do in DF? What a joke…
DPS don’t like to have responsabilities, that’s all.
It will never occur to most of them that they have to do more now.
So far, I think you are right, I’m only doing delves and calling it, and maybe that’s where I should be anyway. Too many M+s to learn as a tank for me, I’m washed out haha.
Looks like that they have reviewed it. They cant fix Player’s Learn2play issue.
I have to agree with this. Not a fan of the huge death penalty
I can do at least some of the dungeons timed as 10s, and I’m still getting burned out by the difficulty. These 10s feel more like a 24 or something from most previous seasons than they do a 20.
M+ is a burn-out machine.
You could always not walk into threads about things you don’t like if it bothers you this much.
Honestly I don’t think this is what happened. I was bored out of my mind more often than not healing PUGs in 20 keys in SL because there just wasn’t much healing to do. I don’t have any problem adding DPS when I have free globals, but I also don’t want 80% of my globals to be committed to DPS, especially when my contributions won’t even total 10% of the total group DPS. The reason I queue healer is to be measured on my ability to heal, not be the fourth gimped DPS who happens to need to heal 5 times in the dungeon to prevent a wipe.
I actually rather liked M+ healing in DF (raid healing was awful). I certainly wasn’t ever bored of the healing role and I still found time to squeeze in some DPS. In-game, I never saw any criticisms levied at healers for doing too little damage so long as the group lived, so I think that was better as well. But the reality is that all healers became exponentially more powerful because of the talent system. We all gained access to so much healing throughput between multiple legendary effects and multiple talents that used to be exclusive choices. All healers could easily handle slow and steady rot damage without even trying; the only way to challenge healers is to challenge their reaction time. That’s why we see the massive health yo-yo we’ve gotten since DF.
To be clear, I’m not saying this is perfect and there aren’t issues. I just don’t think it’s fair to treat the current healing environment as being Blizzard catering just to healers who complained about having nothing to heal. Without them making massive quantities of fluff talents in healer talent trees, there was no way to avoid making healers much more powerful with moving to the talent system in DF. And the only way to make sure the better healers have an engaging challenge is to change the environment to account for that added power.
Another day, another thread comprised of people not realizing they aren’t as good as they thought they were.
Personally I like challengers peril, however I do agree it is a pug scene killer. This affix is the reason 9’s are hard to get to for most people. I think it should just start at +10 and just go from there. 10 is keystone hero and where you are pushing for glory and fame.
oh, the irony of your statement. as with the delve complaints. they don’t represent the vast majority of us… i like the m+ scene rn. challenging.
Feel free to put me on ignore. I find it ironic that high post posters like you always need to make snarky comments.
You just can’t help yourself huh? Bored office worker syndrome here.
Ayy, speaking of snark, lmao.