Current gearing systems are not casual friendly

Beautiful point, but that’s not what OP was talking about.

Edit: I guess it is kind of difficult for some people Ipsan, to understand.

Remove titanforging, bring back the +10 valor point upgrade system and please, please let professions create and trade good items again.

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Create we can, trade we can not. Personally I don’t know why we can’t trade our crafted goods, in an MMO no less.

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WoD destroyed professions, pretty much - though funnily enough, still let you trade crafted items, which were pretty strong when fully upgraded in HFC.

Hard to be motivated about gear right now. Guess what I’m going to do when Ilvls get bumped again? Farm these exact same trinkets from shrine and freehold again. “Woo.”

It was PRECISELY what he was talking about…

She? And no.

Do you know him/her/it?

And, yes.

If i had seen you guys doing it on Twitch, i’d have prob cheered you over there.

Reputation needs to be a deeper experience AND account wide.

This allows players something to work on for the whole expansion and eliminates the penalty for switching characters.

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I usually just go by their avatar Ipsan. Generally this seems to work out fine. I don’t know why I’d have to personally know them.

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I call everyone a “he” on here for that very reason. I don’t know them. Nor do I care about their avatar…

The point OP is making is that it devalues low reward tiers of content, those that would be considered casual. You can almost entirely ignore all content up to Heroic without stepping forth in organised content simply by doing warfronts, embassy quests, and invasions.

Since they are gearing up so fast any content they would usually do LFR/M0 etc feels redundant because the rewards are below what they current have received.

Heroic raids generally aren’t considered casual content, and as OP stated they don’t have the time to commit to those kinds of content.

Therefore their casual gearing successfully made their casual content irrelevant.

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Okay? I don’t know why you’re telling me this, I don’t really care.

Then how would the opposite be true?

I’m sorry, you might need elaborate on what you mean.

Current gearing systems (super fast easy gearing) is not casual friendly because it makes casual content (LFR, M0, low M+ etc) irrelevant.

Or are you referring to “if the system was reversed” how would it be true?

I totally get what the OP is saying… In fact I think there’s a good chance he got that idea from me since I’ve been talking about the subject for some time now, regardless, my point is not who’s idea it was but what does it actually mean…

The fact that casual players can get high item level gear from trivial content might at first glance look as “casual friendly” and if your goal in game is to just get as high item level as possible on as many characters as possible then this might be the best gearing system ever for you…

But the reason we don’t consider this casual friendly is because the end-game content that has always been there for casual players to do and enjoy: LFR and M0 dungeons (it was heroics in the past but I think M0 is more appropriate now) is now rendered completely irrelevant because there’s so much high item level loot thrown at players.

If even casual players are 390+ item level now it means that doing LFR or M0 is totally not worth it in any way, not only in terms of gear but also in terms of “fun”. Their gear level suggest they should be doing +10 keys or Heroic Raiding if they want to progress their character, but none of that is casual content.

So what happens for the casual player is that, sure, in terms of gear you are better than ever, but you log in and there’s nothing to do because all the casual content is irrelevant now… That’s why we call this “not casual friendly”


Edit: About alt-friendly agree BFA is pretty alt fiendly, specially for players (like myself) who are currently engaging into relatively high M+ and Heroic / Mythic raiding, it’s extremely easy to keep alts relevant and use them if I want to… but that’s not what we are talking about and I’m not what most players would consider “casual”

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Not exactly, and yes I was a bit vague I’m sorry. I’m used to talking to people where large sections of a conversation are simply inferred.

What I meant to say, is how exactly would the problem of not being able to do higher end content be solved if they weren’t given catch-up gear? Their problem isn’t that they’re getting gear, it’s that they don’t have the time needed or aren’t utilizing their time properly. Again, you can get heroic raid quality gear in a few minutes of work, and you can get easily obtainable gear doing M+. This expansion is extremely alt friendly.

OP’s complaint isn’t very realistic.

This is basically on them, not the gearing system.

Basically what it comes down to, is that were those systems not already in place to award them that overly high level gear, the content that would be relevant to them would be accessible.

They would have a clear progression path where they went from (for example) world content, to dungeons, heroic dungeons, warfronts, LFR, and M0.
Obviously they might be participating in multiple forms of those content at once, but realistically they would have access to various content depending on gearing level in which they could participate and expect potential rewards.

As their aim is casual content one can infer that the content they have been completing so far has not been organised group content.
Therefore their expected ilvl would be around or slightly lower than warfronts / LFR / M0 rewards.
These forms of content would then be considered rewarding to them and not irrelevant.

From there they can decide how much further they want to push their progress. Perhaps they don’t have time for Heroic, but maybe a couple of hours doing casual normal runs might be ok.
In that case they wouldn’t have out geared the content and would also find that rewarding.

The main issues is that having such excessive rewards devalues casual content more than anything, as not only do you surpass it, you smash it out of the ball park.

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M+ at any level isn’t rendered irrelevant, IO solves this issue. Also, the weekly chest solves this. Also, the weekly turtle quest solves this. Also, the weekly world boss solves this. Also, crafting solves this. Also, BoE’s solve this.

  1. Fun is subjective.
  2. Ilvl rot has been a thing since BC/wrath, and gear wasn’t handed out like it is today. Meaning that people like OP weren’t complaining that the overflow of gear was somehow ruining their experience, they were complaining that they needed gear to do any content but couldn’t do any content because they didn’t have any gear.
  1. I play like 30 minutes a week if that, and my ilvl is like 397.
  2. If you want to do content then make your own group.

No, it actually wouldn’t, because the factor here isn’t gear it’s actually time. You see OP doesn’t do content because she doesn’t have time, people who do have time would blitz right through basic content and then OP would have no gear and no ability to run content. With the overflow of gear and with IO in combination with the key system it’s actually still very profitable for a player to do lower level keys, and people like OP benefit from this greatly, where they never did in the past.

BfA once again, is just about fantastic to gear an alt. Especially since you can hit ilvl 380 within a few days, and your mains IO score is tracked by Raider IO.