I mean, they made some comprehensive changes to the tree on the beta/PTR.
It’s not their MO to back pedal to this extend.
So its really just a question of when.
But having finally been able to play with some of this stuff, some things don’t seem to work properly and I’ve yet to see them address those in patch notes since those talents became a thing and were a month away from release.
JJE proc don’t light up FV and share the same visual as our DF tier proc.
The latter is just a timing issue but it should light up FV when it procs.
Divine Hammer is literally impossible to maintain more than 10-12 sec because the increase in damage rate has no limit, so you always end up in a situation where it spends it faster than you can generate.
And for the damage it’s doing, it seems rather pointless for how unnatural it feels to not use the other spenders at all.
TS, while way more powerful than it used to, is still in this weird “no interaction” zone with haste.
Edit:
Just saw their post
So this is telling both in what they are saying and what they aren’t.
They know it’s not their most updated trees and saying all of this is intended.
They are working and that’s the bar they are comfortable with at the moment…
And basically, knowing the many issues people across classes have brought up, this means they simply don’t have the time to fix them unless its game breaking.
They are on a timeline and no one in there has the resources to go and update the previous build trees and tooltips.
This… is concerning to a degree.
They are really focusing on shipping it on the 23rd/26th.
I get it, they have to prioritize and if those change will be done anyway on another patch/build, you’re kind of doing the same things twice which isn’t ideal when you’re short on time.
But I have never seen Blizzard in this situation or at least have an implicit acknowledgement that this is where they’re at.
In context, I don’t think I’ve ever seen a comment from Blizzard say soo much in so few words.