I’m not suggesting that you need to take agro off your pet just because you’re in melee range. I’m suggesting that it can be convenient to outagro your pet towards the end of a mob’s life to bring it over to you and finish it with a melee swing. There are other ways to achieve this, like returning the pet, or running to it. All are useful. Good hunters know this. I agree with you on taking the cruel barb from a rogue. Two handlers are much better melee weapons for hunters anyway, and there’s a very high chance to get the agi polearm from the goblin in DM - if that didn’t drop you missed out on your hunter weapon. I’m just pushing back on the ‘hunter’s never melee’ narrative because it’s inaccurate.
the goal is vanilla. personal loot is a crap system with all sorts of faults and wouldn’t work well in vanilla.
for a multiple of reasons
most classes don’t stick strictly to whatever their primary armor type is.
just because something is an ilvl upgrade (vanilla has them, they are just hidden), doesn’t mean its an upgrade. one of the best in slot rings early on for melee is from princess in Mara. so that ring that i get in lets say UBRS afterwords? i can’t trade it because “ilvl upgrade”.
Rogue 1 is a sword rogue. Rogue 2 is a dagger rogue. rogue 1 gets dagger loot from boss. can’t trade even if sword is higher ilvl because he doesn’t have a high enough level dagger.
yes, the point is you could just run up and save yourself from being hit by the mob. shoot it as your running forward, and then swing with weapons. no muss no fuss. no reduction of your health.
You can disagree with us individually all you want. However, the community as a whole is going to have this consensus. Even more so when you get into later game activities. So you can come to terms with that or you can sit on the sidelines.
There are many different kinds of personal loot systems. I prefer the one where everyone gets a “scrap” that represents an item. With a couple of these “scraps” and maybe a small quest you can turn it into an item of your choice. Done properly it can be tuned to give out loot at about the same rate as the current system, stop fighting over items, and give people the type of item they truly desire.
so a system that has never been in wow period.
and a system easy to be abused because people would just go get the most powerful item first.
yeah seems totally balanced and reasonable and not rife for exploitation.
See the edit. Healing the pet is your downtime. You stretch it out a little further between mends every time you take that last hit. Anyway, I’m going to leave it at that. I don’t need to convince you to increase your grind efficiency, you’re not even a hunter anyway.
you said the perfect kill. in the perfect kill my pet is already at or near full health and ready to run off to the next mob when the first one dies.
but hey. you just keep being what you call efficient…
oh wait. even the leveling guides say your pet should be fighting something else while your looting/eating/drinking…
Actually it’s been in WoW many times. Several items such as Sulfuras, Hand of Ragnaros and Thunderfury, Blessed Blade of the Windseeker have this kind of “scrap” system where a drop starts a quest. ZG has lots of drops that are shared by several classes and can be used to get upgrade items. It was also done in later expansions.
The only additional leap is to give the drop to everyone in the group and tune the turn-in rate so that people get the items at the same rate as the usual random chance. Not too difficult to calculate since Blizzard has the loot tables and all.
The way you say that anyone would think I was suggesting otherwise. Of course your pet should be initiating while you drink or skin or whatever. That doesn’t meant you shouldn’t minimise time spent healing your pet - why you would think those things are exclusive is beyond me.
Yeah, enough people already said this. That’s why we moved on to related discussions. No need to add your “me too” to the post, you’re a latecomer to the conversation. Roll with the current discussion.
So this thread OP is a similar question to one posted by a priest upset that a warrior rolled against them for the blue ring from deadmines (+2 agi +6 intell I think).
The response is crazy different. In that thread, most people acknowledged that it was technically an upgrade for the warrior because of the agility, and in leveling dungeons, if it’s an upgrade roll need, no more thought required. Obviously common courtesy can weigh in but the warrior will probably have that ring equipped for a while.
Here it’s just pitchforks and torches for the OP. I get that cruel barb is the leveling dungeon holy grail drop for a lot of people. It’s still something that will be replaced. It was an upgrade for the hunter. The hunter rolled need. End of story. If the whole run had been to get a twink rogue set up with barb and the rogue was already 19 then yeah, this is a huge dick move, but that’s not what happened. Run it again if you want the drop. Or run it again because deadmines is fun. Or don’t. There’s no need to min/max play at level 20. You shouldn’t be there long enough for it to matter anyways.
OP right or wrong quit that guild. They sound like not much fun.
Taking a Melee weapon from a Melee character is just rude. Would you be okay if a Warrior took a bow? I mean, I use it too, so I should be able to take it from the Hunter right?