Crucible of Storms completion rate

85 guilds have completed Crucible of Storms mythic. We’re maybe a month or two away from Cutting Edge being removed. The Alliance Hall of Fame only has 10 guilds. There were some kind of similar cases with Highmaul and Trial of Valor but those fights weren’t completely invalidated when the next raid released like Crucible of Storms will be.

We haven’t seen completion rates for a raid this low since Kel’Thuzad in Naxxramas 60.

I think it’s a combination of introducing bosses that are just as hard/harder than mythic Jaina with three months to go in the tier, so guilds encounter a lot of burnout doing a 400-pull boss then another then another all in a row, with generally unexciting loot that doesn’t change much for most specs and no interesting rewards like a mount.

For Highmaul, 451 guilds completed it before the release of Blackrock Foundry.

For Trial of Valor, 414 guilds completed it before the release of the Nighthold.

And in both cases Cutting Edge wasn’t removed and the increase in gear power wasn’t comparable to this case.

Some of the loot is exceptionally good. Unfortunately, it’s only that good in PVP, which isn’t what most PVE raiders care most about.

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Yeah I mean as a mage it’s some gloves that provide a minor shield, some boots that give you a speed boost when you’re almost dead, some legs that are hard to get good use out of with modern content’s constant movement and an unusable trinket.

Nothing too great for pve.

Loot’s meh, and the tuning is ridiculous.

Shouldn’t be surprising that nobody wants to do it.

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Bad loot and a bad raid imo.

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Its because its pointless,
check out the numbers for heroic ruby sanctum ( a raid released at all the wrong times )
they were pretty hideously bad too, and the game had 12 mill subs then.
Crucible is released like 3 or 4 months before the big bad azshara raid? whats the point.

Its not just the loot itself is boring, but the item level of it will be redundant when azshara shows up in a month.

Halion isn’t that bad.

969 heroic Halion kills on 25-man. But Halion wasn’t harder than the Lich King. Nor did he have a boss immediately before him that was also harder than the Lich King.

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1000 guilds but that’s when the game was most populous , people ignored it for the most part.

but youre right, theres something really off putting about the current raid content, I have no desire to do any raids right now.

Maybe they’ll be a happy ending, OP. For example, maybe the dev lead who thought this was a good idea will be moved off to work on Candy Crush.

It’s not even remotely unusable.

You can get use out of them in every fight in both raids.

I mean, they were. Not only was the ilvl higher, but gear in HM and ToV was lacking in any choice in itemization. Not to mention neither had tier gear, when the next raid did, and all trinkets were bland and weak in both small raids.

CoS loot is objectively very strong, every spec has 2-3 items that are very, very good.

Both bosses have already been significantly nerfed and wipe counts are now for Cabal average of 100-150, Uu’nat average 300-400. Neither of those is wildly out of bounds.

There’s estimated to be 5-8 weeks left.

This is subjective, but compared to effectively near every other item in both Uldir and BoD, no. The CoS loot is not “unexciting”.

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Loot is garbage and the Mechanics are on steroid. There would be zero Alliance guilds left if we were forced to raid that.

Most I know stopped after heroic and told their raiders to come back next tier. Blizzard has zero ambition to make Mythic easier and as you said it would be outdated by next tier so why bother?

Not even going to mention the Classic hype or more interesting 8.2 content right around the corner.

Then if it’s not the loot and not the difficulty why is the completion rate so incredibly abysmal even compared to similar cases?

The number of Uu’nat kills hasn’t budged since I posted this a few days ago.

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Because there’s typically 4-6 months between tiers. Guilds have a certain amount of downtime.

You used two examples for comparison, Highmaul and Trial of Valor.

Highmaul was the entry raid. Of course it was going to have high participation rate. It was that or do apexis dailies, as there wasn’t even mythic dungeons yet, much less m+.

Trial of Valor was the first raid of the expansion that didn’t fall over dead. EN was infamously cleared in less than 18 hours by top guilds, and for more low-ranked, what would normally be a month-three month progression was closer to 1-3 weeks. So, again, guilds were chomping at the bit for something to do aside from farm AP and legendaries.

BoD was a notably easy raid, pre-Jaina, for higher ranked guilds. It’s been jokingly called a 1 or two boss raid, Jaina, and the other 8. The rate of progress is roughly similar to Uldir, with the major difference being, Uldir bosses had a more gradual difficulty curve, whereas BoD spikes suddenly at Jaina.

So guilds finally kill Jaina, and a two-boss raid comes out that’s expected to be relatively easy, as a way to simply pass the time for high ranked bored guilds, and to acquire some extra/special gear for lower ranked guilds still progressing BoD.

Then, horror stories start spreading like wildfire. Method, Limit, Pieces, and other top of the top guilds mass-stacking a dozen spriest (which, funnily enough, never actually occurred) and still wiping for hours on end, non stop. More wipes than Kil’jaeden, the previously undisputed hardest ever boss.

Guilds that hit CoS when it opened quickly decided it was not worth the strain. Others that came later, were scared off by the hell that was Method/Pieces progress.

Thing is, after all the nerfs to both bosses, they’re not nearly as bad. Example, Method and Pieces were progressing Uu’nat pre-nerfs, and finished with over 700 total wipes. Limit, who only progressed post-nerfs, finished at only just over 200 wipes. Comparatively, post-nerf Uu’nat is relatively easier than pre-nerf Jaina, by 100-250 pulls, depending on your raid.

The loot is objectively strong. Sims and representation in top logs both show that. Some have exceptionally strong use in m+ and, as noted, PvP.

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But not strong enough to justify the trouble apparently. What should Blizzard have done differently?

Or is this good as is?

They should have announced that 8.2 would release after Classic, thus providing the 4-6 month window? At least that’s how I’m reading his post.

You need to take into account raid ilvl. Initial progression on Jaina was with ilvl 400 raids; initial progression on Uunat was with ilvl 420 raids. That still makes Uunat considerably harder than Jaina.

Uunat should at least drop a mount that is 20 ilvl cooler.

I’m aware, but actually it’s not nearly as great a disparity. For reference, just to quickly compare, the top 10 kills for Uu’nat were ranging from 415-417.6 ilvl, the same range of top Jaina kills were 406-409. So at most, the difference is ~12 ilvls, which while certainly still a good leap, is not quite so massive.

That’s not taking into account the extra value of CoS gear, which is often anywhere from 5-20 ilvls worth in terms of output, and some items were used for utility-type roles (good example, Method’s priest would use the pants to adjust his damage intake for soaking pools)

I mean yes, the CoS gear is better than BDA gear. But obviously not enough to entice people to actually raid the instance.

In basically every other case where huge nerfs went in to a boss completion rates skyrocketed. Even mythic Kil’jaeden completion rates went up a large amount after nerfs. But in this case nerfs haven’t seen much of an uptick in guilds doing the instance in an absolute sense (percentage wise yeah but like 10 guilds killed Uu’nat before nerfs.)

What’s special about this instance that its participation rates are so incredibly low? Plenty of previous bosses had horror stories and guilds still went and did them after nerfs.

Unrelated but looking at recent kills for Restless Cabal you still see the comps are fairly skewed. Not many melee or mages, tons of priests and warlocks and lots of balance druids and elemental shamans. You might not need to stack classes to kill the boss anymore but surely the fight overly favours certain specs. Incidentally the same specs that BDA favoured.

Also, kind of curious how many pulls you would say Mekkatorque and Stormwall are when you say Cabal is a 100 pull boss.

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Different scenarios entirely. Same reason for

Of the 12 most recent Cabal kills, there are 6 DKs, 8 warriors, 11 rogues, 27 spriests, 10 ele shamans, 20 locks, 16 mages, 17 balance 3 feral druids, 15 hunters, 10 DHs, 6 Rets, 7 monks. That’s not nearly as bad a split as early raids were.

For reference, that’s 47% balance+lock+spriest+ele shaman. The first 20 kills had an average of 86%.

Mekka was a 48 pull boss, Stormwall was 60.