Yeah, ugh. We were world 638 on Jaina doing 9 hours/wk. We took 138 pulls for Mekkatorque and something similar for Stormwall so Cabal is more like a 300 pull boss for us then.
After 413 pulls on Jaina the motivation to actually go do Crucible is tough to muster when all people want to do is farm Jaina mounts which takes up most of the raid week.
Jesus Christ, I’m not meaning to prod but I’d have run to the hills with those wipe counts. Like, even KJ was only a full ~600, albeit only got him a week before the 5th round of nerfs so not exactly a stellar performance regardless.
That’s really it. The gear is strong, but you can always farm it later for forges. The CE would be cool, but after a decent tier in BoD, there’s just no drive to raid. This is the downtime people want to have.
Like, slightly similar, Antorus raid testing began abnormally early during ToS. So early, that guilds like Method and Excorsus straight up didn’t take part, preferring to just take a break and focus on other things.
CoS coming dead middle just has most throw in the towel, not because it’s impossible or insanely difficult, but because most people don’t want to throw on an extra 400-700 combined wipes, depending on your raid. Guilds like Method and Pieces wracked up almost 1000 wipes.
So I don’t think the raid should be nerfed, because it’s really not that hard. It’s just the timing of it all. If, say, Ashara’s raid were pushed back a bit further into 8.2, like Antorus was, it’d give a much better window to finish up CoS, and still have a breather. Instead, it’s confirmed to release two weeks into 8.2
So I don’t think the raid should be nerfed, because it’s really not that hard. It’s just the timing of it all. If, say, Ashara’s raid were pushed back a bit further into 8.2, like Antorus was, it’d give a much better window to finish up CoS, and still have a breather. Instead, it’s confirmed to release two weeks into 8.2
Shouldn’t it be nerfed though? There’s clearly no one actually raiding it. The guilds that wanted to raid it already have and participation is basically non-existent.
A significant nerf now might mean that more than 0.1% of the mythic raiding population (6500 guilds have killed mythic Grong) does mythic Uu’nat and actually gets people excited about raiding again instead of completely burnt out.
There’s nothing horribly wrong with the state of CoS now (except the Ankh abuse on Uu’nat), but nobody who didn’t start Mythic when it came out (i.e. had already downed Jaina) has time to do it now. If Azshara is in 4-6 weeks, and you’re not going to get CE if you start (or start after you down Jaina), then nobody is going to bother.
Mythic raid population is the one thing that’s not dying off in Warcraft. Way more people cleared mythic BoD than cleared Naxx 40. Heck, we’re on track for more people clearing mythic Crucible than cleared Naxx 40.
The CoS loot was very two steps forwards one step back. I’m sure some of those on use things were worthwhile to some classes in some situations, but at the cost of removed secondaries and things like that trinket that took you to half health in 15 seconds… Trinket was more dangerous to use than 90% of the mobs in BfA.
The Normal 395 version does: 142,755 dmg to the wearer (85k in the last 10 seconds)
The Heroic 410 version does: 164,610 dmg to the wearer (97k in the last 10 seconds)
The Mythic 425 version does: 218,788 dmg to the wearer (142k in the last 10 seconds)
It did damage you over 30 seconds but it was back loaded damage so the first 15 seconds it just ate through your azerite defenses and the last 10 to 15 seconds it hit you like a rock.
It does ramping damage. The damage in the first 25 seconds is effectively negligible. The only bit that actually requires healing is the last five seconds.
Passive healing like efflo, Glimmer, rejuv, healing rain, etc handle it on their own.
That trinket is so stupidly strong for it’s ilvl that even specs that dislike mastery, such as havoc or arms, have it as their BiS.
At any rate, it would leave me at half health when I used it. Damage was nice but it was effectively choosing to stand in fire for some extra damage and you couldn’t bake it into a bleed snapshot.
Better off letting the healer DPS and using a differen’t trinket IMHO, but to each their own.
Mythic guilds, to some extent, do content because other mythic guilds are doing it. They need to compete to attract and retain raiders, and if they are seen as behind then they are at a disadvantage.
So it’s interesting that a collective dismissal of the raid has set in. It’s as if everyone or almost everyone has tacitly agreed not to do this content, which further reduces the pressure to do it. The lack of good gear and generic forgettable nature of the bosses reinforces that.
For MM, this trinket is literally a 35% damage increase during its duration. Casting one spell probably makes up for the damage a healer could do, which they wouldn’t actually because it’s dealt with by passive healing as Drez said. If you’re really concerned about the damage you take, just cancel it at 25 stacks and you cut out a huge chunk of the damage while still getting 85% of the effect. At 85% duration it’s still the best MM trinket in the game by a significant amount outside of maybe like a titanforged galecallers.
I’ve posted about the AOTC/CE removal on the Season thread hoping for a change, my guild will keep trying to progress there while we wait for release dates, but I’m already packing my stuff just in case.
Nothing is stopping Blizzard to keep doing this again in the future. Never before Blizzard released one raid with less than 100 days of lifetime, leave alone releasing one raid with tough bosses and no itemization progression path.
This whole thing is really soul-crushing for me. I can’t even try to join another guild since mage spots are very limited, only one is needed to buff Intellect.
I’m out of time and out of options… I’m losing my mind… I just can’t find one way out of this…
10-Man “Mythic” Removed.
Flying “kinda” Removed.
Reforging Removed.
Loot, GCD and Tier Set Changes.
Azerite System and a large amount of RNG currently.
I’ve adapted to all those things, while many still have a bitter taste, like having to switch factions to be able to keep raiding. But being able to keep finishing the raids give me the strength to keep playing.
I’m not going to give up, but I have the feeling this won’t be enough, the timeframe is too thin and Crucible of Storm is too rough…
I think this whole thing is going to be the last straw for me… I endured while all the bad changes happened because I believed in Blizzard passion for their fans, and I remained loyal subbed and playing all this time, but the way they’re treating Crucible of Storms AOTC/CE is just showing how they don’t care with most players.
If that’s the case my journey ends here, was good while it lasted.