Crowd Control & Diminishing Returns

The way Blizzard currently distributes CC classes is bad given how unbalanced abilities have become over the past 3 years.

Warriors unchecked have way too many answers for casters in the form of stuns + a fear, and when done right they can global immunities on whoever they’re attacking from 40% health to 0 in less than 2 seconds. For the quality of PvP that’s unsustainable.

Locks and Mages can kite them fairly 1v1, but when you introduce a 2nd class that can introduce other “classes” of CC it quickly becomes an unfavorable match, and becomes 100% luck to survive.

Here’s an example: Warrior Charge does a 1 sec stun. Mage alters after stun and runs 10 yards before blinking. (Oh snap! Alter Time is dispelled!). War leaps to mage and bladestorms. Mage displaces (before it expires) and bladestorming warrior is still in melee range (stupid logic, but it happens all the time). While warrior bladestorms the Mage casts blastwave (which is immune to Pally Bubble, Rooted Targets (understandable) and frickin’ Bladestorm.

Question 1: Why can a mage blastwave a DK w/ abom limb (which was nerfed to F-ing hell), yet can’t knockback bladestorm? Answer: Because Bladestorm was designed by idiots. Anyway…

Alter time moves the mage to where it was initiated (if not purged by dispels or shaman). War charges (with 3 sec left on 2nd charge) and hamstrings mage. Mage blinks, and uses ice nova (if talented) to try and kite more. With luck, the mage (or lock) can attempt to cast a CC. Warrior at this point can cast spell reflect… which will likely ruin a caster’s chance to get a CC off. Meanwile, the 2nd dps on their team will see the caster is low on answers and will quickly become a 2v1 match that’s not in the caster’s favor. From there it’s rotten f-ing luck that a caster survives.

That doesn’t even account for the terrible design of several PvP maps (including the DF map introduced which is dog feces).

Long story short PvP balance is at it’s all time worst. Subs certainly show the only thing keeping WoW alive is non-retail content, and it’s retail content that’s driving numbers down. I’m not asking for devs to flip the script on game design, but rather take a long f-ing look at the dumb changes that were made in previous patches/iterations with respects to tuning, and start from scratch.

1 Like

how about making cheap shot not usable in combat?

You do not know what you are talking about and pressumably must be new to World of Wacraft. I’d stick to Mythic+ or some form of PvE content since you do not know what you are talking about. :slight_smile:

Imagine how horrible this game would be if all CC was on the same DR. All sense of positioning would be thrown out the window and those who can parse more would be the best players in arena.

That’s true but now we have the opposite problem: because there are 7 separate categories of diminishing returns, all sense of thinking about or planning around diminishing returns is thrown out the window.

7 separate categories really is a lot that can be spread across 2 or 3 players. And in some teams, it’s not that far off from putting each CC ability only on its own DR.

7 separate categories and 18 seconds for each category…I’ve seen people die a lot quicker than 18 seconds. The CCDR needs to ramp up a lot quicker if we’re to have any chance of actually playing the game. Either that or the trinket recast time needs to be dramatically shorter than it already is.
Maybe an effect is necessary that makes it so that when you are CC’d the trinkets CD decreases by a percentage amount and the more you are CC’d the more you are able to use it.

In BGs the skill is choosing targets that aren’t going to be broken from cc by damage.

It’s a different strategy. You don’t freeze the healer in BGs because everyone is gonna focus the healer. You freeze the guy trying to cap the flag then help kill the healer who is usually far enough away that your AoE doesn’t break the freeze trap. Someone fears the melee away from the cc target so you can dps him down without accidentally breaking cc on the freeze target.

yea blinding sleet and blinding light should break immediately on dmg. kinda annoying dying to that. dying in a stun is understandable. also 70% slows should not be a thing max 50%

This is such a joke

Awesome can you guys add an IN-GAME DIMINISHING RETURN TRACKER THEN??? that would be dope!!!