Crowd Control & Diminishing Returns

3 seconds max? Yuck

That just sounds like it would turn into a pve dps fight. Boring i would rather attack a target dummy

words from 1500 xp shaman

Deminishing returns is just non-existent, when I can literally be fear locked to death. Full duration fears even with using a single trinket use… Super fun

2 Likes

These stuns and cc are non stop. There should be diminish on all stuns period, like a 10 second cooldown before you can be stunned again.

One stun and im deadlocked into a stun to death fest!

Also i have noticed some players are completely immune to all stuns, what is that ?

Been pvping alot with the wife and i see players that ARE NOT warriors who are just immune to any stun we do ? What is that ? A trinket ?

3 Likes

Literally no way?

Man rdruids had iceblock in mop with a mage teammate so sorta not true, deter with hunters too.

Welcome to 15 years ago and look at where we are at today, where I appreciate the post, Blizzard doesnt give a flying ……

1 Like

Probably due to be looked at again, CC probably is a bit excessive in PvP at this point. Perhaps one full duration CC per 30 seconds, and the rest ignored, would balance it out.

If cc was put in place to stop zerging and encourage thoughtful play, we may have gone too far where all people do is cc, and your character can be locked down too long.

2 Likes

It would be nice to have a DF update to include Evokers and the 10.0 changes for the OP’s list. It’s a bit dated right now.

Aside from DR, Blizz please stop the Boosters in rated pvp!

1 Like

I love being CC’ed for 20 seconds. Wonder why Healer’s dont que much for Solo Shuffles.

GG Blizzard

2 Likes

CC is what makes pvp different. Without it you would just walk up and use each other as training dummies, the player that mashes their pve rotation faster wins by default every time.

Crowd Control needs major nerfing to put it nearer to what it was in Classic or TBC.

there should be 2 schools only and the effect of diminishing returns should be increased.

A rogue can sap me, and if my trink is down that lasts for 7-8 seconds the first time. I come out of it, they sap me again for 4 seconds. Then a 3rd time for 2 more. Then they just start with the stunlocks after that. In total a single rogue can keep you CC’d for a solid 30 seconds unless you happen to have multiple CC breaks. And even after the major CC is cleared, they still have slows etc to apply.

Warriors can slow, fear, stun, spell lock.

Hunters are almost as bad as rogues. AND they are ranged.

The amount of CC tools available to martial classes is insane.

And when you have classes like rogues and MM hunters that can deal massive burst damage this is just ridiculous game design.

In BG’s its worse, because you dont have just 1 or 2 classes with CC. You have to deal with potentially 5-6 classes slinging CC and AoE CC around cap flags etc.

I cant count the number of times my Warlock has been spammed witht he following:

Shadow Locked > Stun > Silence > Rooted > Stun > Shadow Locked > Silence > Fear

This is not fun gameplay. In an arena you MAY have some argument that this can be skill based but in a BG it isnt. There is zero skill in a group of players spamming CC in a larger battle.

As Arena’s have progressed over the years the choices the devs make to balance Arena play has consistently thrown out overall PvP balance in favor of juicing classes around 2v2 and 3v3. And they do it because thats where the focus of the Esport mentality lies.

How many BG’s have you been in where some tryhard spouts off about their Arena Rating?

If nothing Else - Blizzard Finally needs to reconcile their split game design and put blanket CC rules into effect over BG’s and Arenas separately. They obviously must be able to do so, as they can limit certain abilities etc from showing up in Arena play.

5 Likes

ALL they gotta do is nerf the CC crap, I feel it be more balanced

1 Like

Does no one else see how it is a problem that the CC list is absolutely massive?

4 Likes

Yea the amount of cc is just gotten out of hand. If I’m not fear locked for 15 seconds I’m stun locked 20 or sheeped for 10.its absolutely not fun game play at all. I’m about to unsub with how PvP is right now. SL s1 wasn’t even this bad.

5 Likes

What id like to see happen is removing focus target and any arena party targeting so you can’t macro CCs.

So the players actually have to have the person they want to CC targeted to do it.

This would make it at least slightly harder to pull off good CC chains and especially ranged interrupts against healers.

It would also lower the barrier to entry for lower rated players as well as free up several keybinds for high rated players.

3 Likes

SL S1 was significantly worse. In SL S1 you didn’t need to be cc’d for someone to instantly die to divine toll, the hunt, sub rogue, condemn, combust, etc. People would go 100-0 in sometimes under 1 second lol.

I just want CC to matter again. Back in the day you would laugh at players that just spammed their CCs every time they were up. You would just plan defensives around it, then punish them with one well timed CC. With how bursty the game still is, there’s certain classes that benefit or are required to spam in order to succeed. A melee who doesn’t constantly stun and interrupt spam is admittedly doomed, but I hate playing against melee because I have to expect to do almost nothing for long periods.

How about an update to this thread? I don’t see Evoker’s CC here.

All I hear is reduce burst and quit trying to make an e-sport out of wow

1 Like