Crests requiring higher M+ Dungeons?

the Affix thing sure but +10s is saying +20s to start getting gear last season. seems odd to wall the gains when the vault is supposed to be a tier above?

Which is all he cares about if you paid any attention in that other thread. Dude has it out for m+ which is fine because feedback is feedback but praising a change like this is contradictory to his arguments on the content.

Define free loot? That statement is entirely subjective on the individual. We have no clue how easy or hard the dungeons in S1 are going to be or how Blizzard will tune them after launch. Look at the first week in DF S1 for example. First week has 3.2m keys ran and then week 2 plummeted down to 1.8m because a lot of people stopped doing m+ because the higher key range was completely inaccessible for a good chunk of the playerbase until week 3 when a bunch of hotfixes nerfed dungeons.

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Separation of modes would be best, but until then, a semblance of parity is better than the status quo.

Define free loot?

Extremely easy compared to raid for equal ilvl.

because the higher key range was completely inaccessible for a good chunk of the playerbase until week 3 when a bunch of hotfixes nerfed dungeons.

Almost like “a good chunk” of the player base shouldn’t be obtaining the best items possible on week 3.

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Gonna hope so. At least for the consistency. Again, don’t have a problem with where the other crests drop. That’s whatever
but don’t just
not have crests drop for 2 key levels like
what are you doing?

This was just like when they brought the Catalyst in DF and said Champion gear and up can catalyze
but not this champion gear, only that Champion gear.

Make it consistent lol

I feel way more confident going into a pug +8 or +10 we are going to destroy it by far then going into a pug heroic Dathea, Broodkeeper, Raz, Sark, Nymue, Smolder, Tindral, or Fryakk.

Just my opinion.

Guess they’re done with the whole “casual” social experiment. Not that I’m complaining, M+ shouldn’t be able to out-gear Mythic raiding without the same degree of difficulty. This change doesn’t put it inline just yet but it’s a step in the right direction.

This is not a solution and would actively make playing the game worse. This just pressures people to not do raid or m+ and punishes people who want to do both. Playing alts would not be a reality with a bunch of separate loot systems gating players. I don’t even want to entertain an idea like this because its a bad take.

I am not arguing against the crest change just pointing out contradictory remarks said by individual posters


Again this is entirely subjective because we do not know tuning. +9’s may end up being “free loot” like it ended up being later in S1.

This is irrelevant and not an issue I am referring to.

Rule of thumb is take datamining with a huge grain of salt until blizzard makes a post clarifying things. :man_shrugging:

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This is not a solution and would actively make playing the game worse. This just pressures people to not do raid or m+ and punishes people who want to do both. Playing alts would not be a reality with a bunch of separate loot systems gating players. I don’t even want to entertain an idea like this because its a bad take.

I too want to do content that I don’t want to do, to play content that I do want to do.

It makes the game better if there can be a simplified gear management interface. Who here misses PVP gear being good in PVE? Not me.

And it doesn’t really punish participants of both. You progress, you reach the next stage.

Who’s really using heroic raid loot to leap to m+10?

My experience has been the opposite.
M+ has a lot more personal responsibility put into it.

  • need to have better dps than heroic raid counrerpart
  • single death is more detrimental in m+ than raids
  • more mechanics affect/target more % of the party in m+

Now, given that. I think a group of equally skilled players will make m+ easier than H raid. But the chances of pugging into suchna group is rather rare

2 Likes

Excessive would be 1 Crest for timing at +2 and 2 Crests for timing at +3, otherwise 0 Crests


8 crests or more likely 5 crests (if even that) is pretty excessive.

Who wants to run 18 dungeons to cap out ? (90 / week.)

This isn’t a valid solution though and you aren’t going to convince me it is.

The game already has the tools to address this. Increase raid drops and add a form of dinar or bullion so people who don’t want to raid can purchase trinkets etc
 5 weeks into the patch.

We do not need to convolute gearing more than it is when seasons last 4-5 months.

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ooo, I guess I’ll be capping out at heroic iLev level now. I don’t have to run keys as much anymore so it will free up time for other things! (AKA other games that aren’t wow most likely)

2 Likes

Why is it not a solution?

Separation of modes is a boon to people who care about that mode.

Run raid for raid gear.

M+ for m+ gear.

Seems simple enough.

Why is it an issue if you separate raid and m+ but not PVP and everything else?

To put it very bluntly.

Only really stupid people who only care about doing a single piece of content think hard locking content is a good idea.

It’s already bad that PVP is a mess with how it’s separated and took years to be distributed in a less stupid way.

By making it so that a M+ player can reasonably only do M+ else they will be too undergeared to do anything else is just stupid. It’s equally stupid as that a raider can only do raids because their their world quest gear will be dog water and cannot get into dungeon groups.

To say it again. It’s incredibly stupid to lock players into 1 mode of end game. Especially when a common complaint made is how people don’t want WoW to be a second job.

5 Likes

Being geared for normal raids is not “unable to do” anything else. Or even heroic really.

Why would normal raid gear work in M+ in this incredibly stupid world you desire, when the goal is to separate M+ and raid gear?

Normal raid gear would get downscaled to heroic dungeon gear is my guess.

And it’s fine.

And m+ gear would get downscaled to heroic dungeon gear in raid.

Why is it an issue that people start off at a baseline unless if they actually engage with the content?

The implementation seems simple enough yes.

But it separates the playerbase and now takes twice the work for the same results.

And it dampens people who play multiple modes

We had these issues in Legion with legendary acquisition and AP grind that it was faster to level another toon of same spec if you didnt get your legendaries asap. And it was faster to level another character of the a different spec for the AP grind due to the catch up mechanic

It was frowned upon and reinvented at a later patch

Same thing with SL and trying to change covenants. The masses put a stop to that in a hurry

This would lead to rhe same problems/outcries

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Legion sucked because previously classes could dual spec, then come legion, not so much anymore. (Cause artifact power inadequacy.)

BFA remedied that.

SL’s covenants sucked.

But I don’t see the issue with m+ and raid separation.

You start off at a baseline until you engage with that content. Why is it not okay?

SL’s covenants were used to engage in OTHER content. A better example would be complaining why you can’t do the final quest for Kyrian because you did it for Necrolords.