I love the new crafting system.
those last two replies feel like bots.
Perhaps because they have a different opinion than yours.
The other post that agreed with you wasnât a bot why is that
Iâm planning on dropping alchemy and doing herbal and mining just selling the herbs and ores honestly
Because those replies are more than single sentence, perhaps. A moment taken to type more than a single sentence. Agree or disagree, but at least put some effor and thought into the replies.
You just said âthe last 2 replies seem bot to meâ
But then the third last reply was exactly the same and it wasnât a bot.
âEveryone that disagrees with me is ___________â
Which reply was that? Who wrote that? in reply to me?
Iâll do you a favor.
Scroll up to your post and see it for yourself.
Oh, youâre right. Must have missed it. THe let me correct myself. THe last three replies to above tat comment seemed bottish.
Mad respect
New crafting system is great ! beep beep boop
Iâve always thought of FFXIVâs crafting system like combat: you have to have certain (crafting) stats to be able to make certain items. Itâs a progressive system. You make a lower quality set of gear; then you can augment that gear with materia (gems) to boost the stats, and use that gear to make food to boost your stats, so that you can make the next quality level of gear, augment with materia, make better food, make the next quality level of gear, and so on. There are many different crafting abilities and ârotationsâ to use them, variable depending on your own characterâs stats.
You can kit your character any way you like to get the results you want. With enough progression, you can make very high level gear for your character, for your alts, or to sell. Itâs absorbing to figure out the puzzle of how to get where you want to go within that progression system. And you can have all professions on one character, and they are all interconnected; you need all of them, basically, to be a high-level crafter. Thatâs fun and rewarding.
This thing WoW has going isnât fun. Itâs not fun that thereâs no way to reset knowledge points, or to catch them up (and this silliness with patron orders isnât it, not with how much they cost to make, and how little they pay out).
Crafting feels like a gold sink now, unless and until you âmax-outâ some tree and specialize, which locks you out of making other things that you might want to make (at least for a while). For some, I understand that itâs been great for gold making. For me, a casual player and casual alt-army crafter, itâs not fun and I donât make gold with it, I just have to spend a lot to make anything I want to make.
No thanks.
So, in other words with the current system, you have 5 level qualities of the gear that is made based on the provided crafting materials, and they are directly responsible for the outcome ilvl of the gear. With crests you can augment the gear, reaching new ilvls.
We have different crafting stats like: concentration (that is used to fill up the skill needed to get the skill level required for the current level youâre crafting), ingenuity (which can return concentration when procâed), multicraft (the âoldâ procs we got from Alchemy now extended to all crafting professions) and resourcefulness which return part of the crafting materials to you â imagine working just for tips and getting part of the expensive mats while crafting the gear for someone, they get the gear, you get your tip and also part of the mats used for crafting?
With the new crafting system you can choose the area you want to specialize in each profession.
For example, Iâm Blacksmith. I chose this expansion to start with weaponsmith specialization instead of Armorsmith like I did in Dragonflight. Soon enough I was able to craft very high end weapons for almost all classes (excluding staves/guns/bows/wands), and for my alts as well. Once I completed weapon specialization I moved now to Armor specialization, Iâve already 3 full armor specs (wrist/waist/feet) and going based on what there is the most demand.
A great improvement from Dragonflight is that I didnât need to spec into getting âinspirationâ this time, and the new added Everburning ignition for Blacksmith is really fun â Iâve a second blacksmith which I specialized for tools (well because I wanted to craft my own tools etc) and Iâm crafting alloys with it. On large scale I can make so many alloys with multicraft procs and also saving a lot materials with resourcefulness.
Well you said there was a progress-like thing in FF, I see also a progression here as you obtain Knowledge points you can craft those items at much higher quality. Seems also that it takes time to progress which requires time investment to get all those things, isnât it?
I also consider myself a casual player as well, and I have 2 alt crafters (LW, JC, BS, Enchant), I kinda want to make an Inscription and alchemy but for me it is easier to simply buy in the AH those items.
You didnât really tell me anything I didnât already know about WoWâs system.
One thing I will note is that thereâs no artificial time-gating on FFâs system; if you want to no-life the progression and get all your crafting jobs to max and make all the things in a week, you can. This time-gating thing with KP that WoW does is part of the frustration.
Not being able to have all professions on one character is also a huge difference between WoWâs system and FFâs. I like leveling, but being blocked out of a profession on an alt because I donât spend enough time every week to get the max available KP to progress is ridiculous. And really, the only productive way to do what I want and level all the professions on all the alts, is to do it all at once, which is just not possible time-wise. I know, because I tried it in DF and couldnât keep up with the KP because of the gate keeping and lack of catch up mechanics.
In the end, FFâs system is just straight up more intuitive and logical than WoWâs is, to me. Also, more fun and more profitable.
Obviously, your mileage varies. It is what it is, and we can agree to disagree.
You meant to say best, not worst, right?
(Well ok, yes, I have empathy for frustrated blacksmiths)
Well, I just put in parallels to what you said about FF system. They seem similar and maybe Blizzard even got something out from them perhaps.
Well I donât think you should have all in your main character but you should be able to access the warband professions, imho.
1000% agree with the OP. Blacksmithing has been a huge letdown and wasted time. Oh boy i can make mediocre pvp gear and maybe down the road refine it with 1000s of gold into something that will easily get replaced next drop. Canât even make decent gear for friends. No cosmetics! Weeeeeeeeeeeee!!!
All I can say is PVP has washed its hands clean of it.
I quit playing about a month into BfA and started up again a couple weeks ago. And crafting with all these nonsense options has zero appeal to me. My bags are full of garbage and 1000 different kinds of ore, none of which I know what to do with. I just want to level engineering with the stuff that I find, not have to make a page-long shopping list of stuff that I have no idea where to find any of it.
This system is awful.
we could remove ranks 1-4 and have it craft rank 5 as the base then to upgrade it you use the crests and recraft it. this would also get rid of different rank mats which would also be a good thing cause thats just taking up bag space for no reason. oh and while were at it we could stop requiring so much from other professions to craft stuff when there not part of your profession. would be nice if we also went back to how cloth has droped for 20 years and not this tailor only bs. i shouldnt have to go to the ah to buy cloth to level tailoring cause its droping like tinderboxes were. i got 13 leveling from 70-80