Crafting is terrible

I love the new crafting system.

those last two replies feel like bots.

5 Likes

Perhaps because they have a different opinion than yours.
The other post that agreed with you wasn’t a bot why is that

:dracthyr_hehe_animated:

1 Like

I’m planning on dropping alchemy and doing herbal and mining just selling the herbs and ores honestly

2 Likes

Because those replies are more than single sentence, perhaps. A moment taken to type more than a single sentence. Agree or disagree, but at least put some effor and thought into the replies.

1 Like

You just said “the last 2 replies seem bot to me”
But then the third last reply was exactly the same and it wasn’t a bot.

“Everyone that disagrees with me is ___________”

:dracthyr_hehe_animated:

Which reply was that? Who wrote that? in reply to me?

I’ll do you a favor.
Scroll up to your post and see it for yourself.

Oh, you’re right. Must have missed it. THe let me correct myself. THe last three replies to above tat comment seemed bottish.

2 Likes

Mad respect

New crafting system is great ! beep beep boop

1 Like

I’ve always thought of FFXIV’s crafting system like combat: you have to have certain (crafting) stats to be able to make certain items. It’s a progressive system. You make a lower quality set of gear; then you can augment that gear with materia (gems) to boost the stats, and use that gear to make food to boost your stats, so that you can make the next quality level of gear, augment with materia, make better food, make the next quality level of gear, and so on. There are many different crafting abilities and “rotations” to use them, variable depending on your own character’s stats.

You can kit your character any way you like to get the results you want. With enough progression, you can make very high level gear for your character, for your alts, or to sell. It’s absorbing to figure out the puzzle of how to get where you want to go within that progression system. And you can have all professions on one character, and they are all interconnected; you need all of them, basically, to be a high-level crafter. That’s fun and rewarding.

This thing WoW has going isn’t fun. It’s not fun that there’s no way to reset knowledge points, or to catch them up (and this silliness with patron orders isn’t it, not with how much they cost to make, and how little they pay out).

Crafting feels like a gold sink now, unless and until you “max-out” some tree and specialize, which locks you out of making other things that you might want to make (at least for a while). For some, I understand that it’s been great for gold making. For me, a casual player and casual alt-army crafter, it’s not fun and I don’t make gold with it, I just have to spend a lot to make anything I want to make.

No thanks.

6 Likes

So, in other words with the current system, you have 5 level qualities of the gear that is made based on the provided crafting materials, and they are directly responsible for the outcome ilvl of the gear. With crests you can augment the gear, reaching new ilvls.

We have different crafting stats like: concentration (that is used to fill up the skill needed to get the skill level required for the current level you’re crafting), ingenuity (which can return concentration when proc’ed), multicraft (the “old” procs we got from Alchemy now extended to all crafting professions) and resourcefulness which return part of the crafting materials to you – imagine working just for tips and getting part of the expensive mats while crafting the gear for someone, they get the gear, you get your tip and also part of the mats used for crafting?

With the new crafting system you can choose the area you want to specialize in each profession.

For example, I’m Blacksmith. I chose this expansion to start with weaponsmith specialization instead of Armorsmith like I did in Dragonflight. Soon enough I was able to craft very high end weapons for almost all classes (excluding staves/guns/bows/wands), and for my alts as well. Once I completed weapon specialization I moved now to Armor specialization, I’ve already 3 full armor specs (wrist/waist/feet) and going based on what there is the most demand.

A great improvement from Dragonflight is that I didn’t need to spec into getting “inspiration” this time, and the new added Everburning ignition for Blacksmith is really fun – I’ve a second blacksmith which I specialized for tools (well because I wanted to craft my own tools etc) and I’m crafting alloys with it. On large scale I can make so many alloys with multicraft procs and also saving a lot materials with resourcefulness.

Well you said there was a progress-like thing in FF, I see also a progression here as you obtain Knowledge points you can craft those items at much higher quality. Seems also that it takes time to progress which requires time investment to get all those things, isn’t it?

I also consider myself a casual player as well, and I have 2 alt crafters (LW, JC, BS, Enchant), I kinda want to make an Inscription and alchemy but for me it is easier to simply buy in the AH those items.

You didn’t really tell me anything I didn’t already know about WoW’s system.

One thing I will note is that there’s no artificial time-gating on FF’s system; if you want to no-life the progression and get all your crafting jobs to max and make all the things in a week, you can. This time-gating thing with KP that WoW does is part of the frustration.

Not being able to have all professions on one character is also a huge difference between WoW’s system and FF’s. I like leveling, but being blocked out of a profession on an alt because I don’t spend enough time every week to get the max available KP to progress is ridiculous. And really, the only productive way to do what I want and level all the professions on all the alts, is to do it all at once, which is just not possible time-wise. I know, because I tried it in DF and couldn’t keep up with the KP because of the gate keeping and lack of catch up mechanics.

In the end, FF’s system is just straight up more intuitive and logical than WoW’s is, to me. Also, more fun and more profitable.

Obviously, your mileage varies. It is what it is, and we can agree to disagree. :saluting_face:

6 Likes

You meant to say best, not worst, right?

(Well ok, yes, I have empathy for frustrated blacksmiths)

1 Like

Well, I just put in parallels to what you said about FF system. They seem similar and maybe Blizzard even got something out from them perhaps.

Well I don’t think you should have all in your main character but you should be able to access the warband professions, imho.

1000% agree with the OP. Blacksmithing has been a huge letdown and wasted time. Oh boy i can make mediocre pvp gear and maybe down the road refine it with 1000s of gold into something that will easily get replaced next drop. Can’t even make decent gear for friends. No cosmetics! Weeeeeeeeeeeee!!!

3 Likes

All I can say is PVP has washed its hands clean of it.

I quit playing about a month into BfA and started up again a couple weeks ago. And crafting with all these nonsense options has zero appeal to me. My bags are full of garbage and 1000 different kinds of ore, none of which I know what to do with. I just want to level engineering with the stuff that I find, not have to make a page-long shopping list of stuff that I have no idea where to find any of it.

This system is awful.

7 Likes

we could remove ranks 1-4 and have it craft rank 5 as the base then to upgrade it you use the crests and recraft it. this would also get rid of different rank mats which would also be a good thing cause thats just taking up bag space for no reason. oh and while were at it we could stop requiring so much from other professions to craft stuff when there not part of your profession. would be nice if we also went back to how cloth has droped for 20 years and not this tailor only bs. i shouldnt have to go to the ah to buy cloth to level tailoring cause its droping like tinderboxes were. i got 13 leveling from 70-80

1 Like