Crackling Shard Nerf Suggestion

I actually have both. Although, I used delves/follow dungeons mostly for Siesbarg just because quicker and beneficial.

As for the Cinder Bee, not one shard dropped.

I feel like I have the grand total of… 2. Since the xpac started. :dracthyr_cry_animated:

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Well that was inefficient. I think I got 7 shards just off the bug grind for Barg and three off the bees. To be honest I stayed an hour overtime in a bee group for my last shard.

Anyway it’s not that bad. The spiders drop cloth too, so. Thats nice. If you’re a tailor. And a fair amount of things to disenchant too. It was pretty helpful early in the expansion.

I mostly agree, tbh. Doing the grind was not particularly fun, and only bearable (pun intended) because I could still farm other things while doing it (leathers, chitin for the Siesbarg mount, etc.).

But hey, they gotta keep those player numbers up!

That’s correct. Now take the drop chances of let’s say 5 things you farm - rare things and average down them all, now you have a rare thing drop on average at ‘X’ amount of time. And gave the example with the goop for Hirukon. My point was that adding more low chance drops to your farm time (loot table) won’t bring your chances up. So if OP wants shards, stick to shards.

No. It’s only this:

I’m not arguing further.

Just kill rares once a day. Unless you are mass aoe killing bees its the best way to treat the farm.

I didn’t even argue with that. The game just says “you rolled your 1%, call it a day.”

wow isn’t a Chinese mobile gacha game. it doesn’t have variable drop rates like that…