I haven’t seen a Crackling Shard since the first month of the expansion. I often wondered if Blizzard nerfed the drop rate due to players farming the bees/wolves for the mount/leather.
If that’s the case, couldn’t you just remove the Crackling Shard from dropping from them and then maintain a slightly more relaxed drop rate elsewhere in the Isle of Dorn?
They do drop and count as rare. If you stick on that loot table you’ll see them drop. Otherwise, once you get another drop like a purple weapon, mount, pet, something from somewhere else - that messes with the shards drops. The RNG in WoW is such that if you play for a prolonged time you can see how it times your drops. Example: If I fish up a goop for Hirukon then I know I won’t see a shard in hours and maybe 1, 2 days. The game just times the drops.
I can tell there is nothing I can say to convince you. But to anyone else reading this and to the Op, it’s RNG that is literally all it is and sometimes we have really bad runs.
As other have stated, they’re out there, they are just extremely rare. They can drop from almost any mob on Dorn. I can’t remember the exact numbers, but on average I would say it dropped every 1 in 1 thousand mobs, for me.
you said Example: If I fish up a goop for Hirukon then I know I won’t see a shard in hours and maybe 1, 2 days. The game just times the drops.
The game is basically saying: “You got something nice, that’s enough for the day.”
OP is in a no drop window.
There is no such thing as a no drop window, if I get the shard off a mob I could quite literally be lucky enough to get another off of the very next mob.
For example, I did some of it on my leatherworker, farming bees and wolves. Even if I didn’t get a crackling shard, I got leather chitin. I did some of the farm on my tailor, farming spiders. Even if I didn’t get a shard, I got cloth.
Some days I just farmed the seagulls on that island south of Dornogal. Some days the murlocs on that island to the east of Dorn, w/e.