Covenants, Fotm, Class discrimination=Community mentality problem

Except every aspect of game design in the last few expansions has been completely aimed at them, leaving anyone that cares about their character in a deeper fashion basically in the empty.

Saying “Oh people can enjoy other things” is like saying “Well the horde is just more popular”. Of course more people gravitate to the only side of the game that gets content. And at some point enough is enough. The game has lost enough RPG aspects. Let covenants be covenants.

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They can be flexible and those of us unselfish RPers can still enjoy them and the game just fine.

We lose nothing if other players can have fun with covenants being freely changeable.

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“We lose nothing” except ya know, telling the devs that they can still sh*t on the fantasy aspect of the game, classes and races included. Covenants gone, then a FF14-esque multiple classes on a character follow.

Wanting to get content is not selfish, but calling others selfish sure is a way to show you have no arguments.

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I ain’t playing with no mages

How can someone so clueless sound so sure of themselves.

This is the end-game for these players. There are people who have literally admitted they want this. It’s against the core fantasy of the game and yet they said they don’t care because it is convenient. Their own convenience trumps everything, even if it destroys the game. It’s the Burger King way. “Get it your way”, shoving it all down your gullet as fast as you can and getting a nice big obese belly (if you don’t choke to death first).

I’ve seen these people say they’ll quit if they don’t get cater to, and what I say is good riddance. I don’t want to care the game with someone like that.

I’ve been saying this for a while now.

I know plenty of RP/ casual players from my guild that don’t want the covenants restricted because not only do we not get anything from that restriction, but we also recognize how other people are punished by the system.

And even if we did get something, all of us don’t want others punished for simply wanting to play the game in a way that they enjoy.

I don’t see how it destroys the game at all.

Them having “conveniences” doesn’t impact my gameplay as a role player when I jump on to play with my friends.

None of those “conveniences” prevent my crew from role-playing to our hearts content.

I love role-playing, but as long as I have the option to play how I like I’ll never want someone elses experience of the game to be tainted in a bad way.

Covenants do exactly that - and I don’t even understand what I get as someone who plans on sticking it out with a covenant in exchange for the punitive aspects pushed onto other people for wanting to switch and change things up whenever they want.

I’d just scrap the covenant abilities altogether and put heavy focus on class design/balance instead if I were in charge.

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I think that would be a waste. The covenants seem really cool and fun - but for many people, they are enjoyable only if the come without restrictions.

So just remove the restrictions and the fun can be had.

The true destructive mentality is intolerance of others with different preferences for gameplay and different definitions of fun. If you believe that despite the fact everyone is actually playing within the rules that the game is designed with, almost all of them are playing the game wrong and need to be stopped, that is the height of destructive intolerance.

You would rather nobody play the game at all than even a single person be playing it wrong, according to your own personal idiosyncratic “rules games ought to be played by”.

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