Covenant restrictions are trash and they absolutely don’t match up with the story we’re being told. What, the Jailer is now wandering around outside the Maw attacking Ardenwaeld but the Night Fae still won’t allow me to use their powers to help save them?
Stuff it, I Don’t want to help them - Let them all die out.
In a single player game covenants would be something that incentivised a replay to see other parts of the story. The problem is with a MMORPG is the story is constantly changing(and goes ahead regardless if you’ve played the other sides) so people not doing the other paths are missing out huge chunks of story and it’s just really detached and confusing.
If this was a single player RPG I’d have the choice to let the Night Fae defend for themselves and I’d get a line in the ending credits of something along the lines of.
Stuck in their ways, the Night Fae refused to share their powers and in the end it cost them. Ardenwaeld was completely annihilated and all the inhabitants enslaved and their souls sent to the maw.