Covenant Legendary Tuning

maybe because venth and big executes fit the theme of warriors and is fun to play. but her fun detected

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“Shut up and tank!” - Blizz

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Sure. I’m not saying no spec wants to be it. Just that it is nearly no spec’s first choice (or even 2nd choice). Especially for tanking Kyrian and Necrolord is just flat out better since both potion and shield are just flat out better and at least night fae spiritform is instant and teleports you as well as lasts like 12 secs
unlike door of suck which has a 10 billion year cast time that barely even makes you go farther than you could have just got walking with no other perks.

Edit - Upon 2nd thought, door of suck is actually worse because during it’s ultra slow cast time, at least in mythic+, you end up losing all avoidance during the cast (assuming you are trying to use it as part of a kiting strategy) which could just flat out see you dead if you tried to do it whereas at least with the necro shield you gain a passive 20 - 30% damage reduction + the shield building during it.

Door of suck should really have at least twice the potential range and be instant at the bare minimum.

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You still need to tune non-covenant legendaries that are under-performing. Why only covenant legendaries?

I’m curious as to whether this is actually enough of an improvement to make Venthyr at all viable for Hunter or if it’s more just slapping a bandaid on a severed limb that went gangrenous days before.

I ask because I would very much like to switch back to Venthyr and not be hobbled in essentially all types of content. I was to the point just letting my sub lapse (10 days) and coming back for 9.2. But if this swings the pendulum in the right direction I might reconsider.

Anyone have any ballpark estimates on this buff? It seems to me like it would need to be 100% just to come close to Kyrian/NF on top of losing another legendary slot. They seem to fail to grasp that these cov leggos MUST be overtuned in order to compensate for the loss of another legendary power, especially for under-performing covenants.

Nerfed for Fury, (ok it was a little too strong) but still completely worthless for Arms / Prot.

Cool, cool cool.

Now revert the warrior nerf.

The Legos have not gone live yet. These are good changes as far as Rogue balance is concerned.

Hope people didn’t pay a million gold for a base lego they’re now not going to use!

Isn’t this kind of stuff what the testing phase is for and the PTR? Why is this being done after the game is already live?

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Players should have an expectation that there will be minor bugs/tuning taking place after deployment of a patch to millions of players. These things happen so patience is needed while Blizzard works to ensure an optimal gameplay experience for us all :smiley:

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But these were there to test on the PTR no? So if there was enough feedback then to make them rework them, why did they wait until the game is live? Why not rework them and test them before the game is live? And a week after no less. Not to mention, some people may have already prepared for a certain legendary that could now change. Testing is for testing, and yes nothing is going to be perfect, but some things should be done during the testing and PTR phase.

Edit: These aren’t even available yet, so this isn’t some bug or tuning based off in game experience after deployment either.

How many times are you gonna make people buy legendary base items and reforge legendary in 1 month :rofl: :joy: :sweat_smile:

This is the true gold sink of SL
reforeging legendaries after balance changes.

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In a recent interview with a content creator, Ion basically stated that PTR testers have a different goal in mind when testing (the statement was relating to Torghast, but it’s reasonable to presume this bleeds into other areas). Also, PTR typically sees a lot less action than the live environment, and things will be missed as a result. Ion and the devs work tirelessly to ensure WoW’s best foot is put forward and they are doing what they can to maintain our amazing experience in Azeroth.

This is pretty legit complaint though lol, lots of the legendary powers are just kinda garbage.

I don’t want to panic yet; typically there’s spec tuning on the day of Mythic release (i.e. this Tuesday). Sinful Surge was an outlier, so from that perspective the nerf makes sense. That being said, there had better be some serious buffs to Fury this Tuesday.

The story is garbage and the gameplay is wearing thin. If my class is weak, too? I’m certainly not going to resub or buy a token.

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So let me show you something here

So here is the problem with your argument, these items where never live. They are basing this off community feedback. Where does that come from if these items weren’t live? The PTR. Now they are going to put them back on the PTR for testing after the re-tuning 5 days before they are suppose to go live. But seriously you should look to see if they are hiring in their PR department.

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That is because the PTR players are, by and large, treating it like early access. These types typically don’t give 2 craps about balance. To be fair, Blizzard treats their betas and PTR’s the same way (especially beta access) by prioritizing letting e-famous people into it first to drum up hype.

Also everyone even somewhat experienced with the game would know to let the dust settle on a major patch or new expansion release before making huge changes/decisions. We can certainly argue (and I’d agree) that Blizzard should have a more polished patch at this point, but there is loads of precedent of them taking the first few weeks of a patch and making huge sweeping tuning and bug fixes that never got caught or were worth fixing in PTR.

I myself am not even considering changing my current legendary or even recrafting it to the other slot until I see an actual good reason to
and likely will just wait and go straight to the rank 6 or whatever the top rank is if/when I do.

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Guess what, this Legendary is still probably going to be bad because it takes a COINFLIP to make full use out of Shackle the Unworthy and it may be even worse in Single Target if it does not have any targets to spread unless it works on it itself.

Seems like a significant buff to Rampant Transference. However, I would not use this as Frost DK but I would definitely use it for Unholy.

Frost Death’s Due is only really used for cleaving with Obliterate and even then I’m not sure if that’s worth competing against other covenants for Frost.

This covenant legendary would probably be a reason for this character to go Unholy rather than my own iconic Frost Death Knight.

Can Insatiable Hunger compete against Frenzied Monstrosity? Probably not, but who knows? If it can compete, it’s going to be a decent option for Venthyr Dks.

Warriors are on life support anyways, as far as people min-maxxing raid comps for Cutting Edge - the Sylvanas boss stupidly doesn’t even have an execute phase because of RP. Blizzard literally took a dump on classes that rely on execute DPS to stay competitive because “you don’t defeat Sylvanas, the Jailer does”. Absolutely insane. Gameplay should always trump RP, but Blizzard are apparently big goobers, lol.

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