Like an RPG should be. That’s the point you’re missing. You can be really good at one thing, or be the Jack-of-all-Trades mediocre damage across all things.
Like I said, you being afraid to make a decision is not the game’s fault.
Because to be able to swap from Fire to Frost or Beast Master to Marksman you had to invest hours upon hours to get the artifacts, legendary items and gear. If you are someone who for example does DPS and Heals you limit the ability to be able to swap specs.
I find it interesting that people keep trying to put it under the “die hards” where as my hunter for example, I might only want to swap to Beast Master to tame a pet. There are many reasons one might wish to swap between specs and from what I am seeing of Covenants the beneficial spells between a DPS and a healer are in different Covenants.
I still don’t understand why other players having the ability to make more choices in game in anyway impacts anyone’s ability to not do so and still have fun. It doesn’t matter to me personally, but I am always hesitant with ANY game system that limits player choice.
My point is that those ‘simple solutions’ that people are talking about are really not simple. You can’t just reskin or swap the abilities like in those ideas, you have to essentially put each covenant’s entire system within every covenant because each covenant ability has the covenant’s talent tree based off of it.
In my esteemed opinion, there are four types of players.
1.) Serious raiders/PvPers/M+ that would benefit from being able to freely swap between covenants.
2.) Casual raiders/PvPers/M+ that still aim for min/max (god knows why) and would benefit from being able to freely swap between covenants.
3.) Casuals that still want to do instanced content and M+ and are often rejected because they’re not optimal. They would benefit from Blizz’s attempt to break the meta
4.) Casuals that don’t do any instanced content and couldnt’ one way or the other.
So really breaks down if group 3 is the biggest group.
Right up until you want to swap to a different covenant and then need to swap back either for performance or class spec and unlike artifacts they will not stay where you left them and you can work on them the entire expansion, you will lose your progress and if you choose to go back it will be much harder which will limit those who play multi-specs.
Personally I think as people start getting into them and there is a huge imbalance between wanting to play their DPS spec over their Heals you will find less people playing multi-spec and as the community experiences those challenges they will find that the swapping is much more punishing than they imagine and they will find out that it doesn’t just impact those ‘min/maxers’. Time will tell. Right now IMO it’s more about hating on the ‘min/maxers’ than seeing the potential impact on a more casual game play.