I dont get why people are malding about choice between covenants. You literally had to be locked into a class to be in an order hall. They both have their own talent tree, unique abilities and benefits
See, I despise the idea of freely swapping covenants, but what I’m saying is that as much as I hate it, that actually makes more sense than either ‘just let people swap covenant abilities’ or ‘create a reskinned version of each ability’.
Because the only ‘fix’ for those solutions that anyone is talking about is drag the entire covenant system within each of the covenants and make those freely swappable.
No it doesn’t. You still gain only the unique aesthetics of your covenant. It just happens that they all have access to mechanically identical abilities.
One of my suggestions earlier was to put any and all of the gameplay/class aspects of the covenants into essentially a “loadout”. So the soulbinds (the effects, not the names/flavor text), specific legendarys, class ability, and cov ability, would be in this loadout.
So when you decide to Join the Night Fae, you will be a part of that covenant, you will get their story, their mogs, mounts etc. However, at each cov order hall there will be a forge like structure (someone else suggested emissaries that you could do a long quest chain to unlock other covenants “loadout” and I would be happy with that) and at that forge you can choose which of the four loadouts you want.
So in my example, I chose the night fae because that’s where I think my character belongs. But now, I ALSO get to choose which of the gameplay set ups I want. So I like the Necrolords legendarys, soulbinds and ability, so I would choose that loadout.
They can easily swap some textures around to have the ability fit your covs aesthetic, so now the abom limb will be a branch or roots instead of a zombie arm, etc.
This way, we could allow covenant swapping to be hard process, but it would only be for cosmetics. It would also allow you to have the best of both worlds, allow you to try new gameplay and everything.
It’s essentially the best of both worlds, and to me, a very apparent and easy fix to this whole mess.
…
Now, I don’t expect this to happen. Atleast not in 9.0. I hope by 9.1 they will correct their mistake, but I’m expecting atleast 9.2, and dreading 9.3.
Until then, gameplay above visuals. I hate that I have to make the choice, but I’ve come to terms that I won’t be caring about the covenants at all. I will have zero connection to them, and only use them as a way to advance my characters power.
My cov choice will be entirely based on how they impact my class. Not necessarily which is best, but which I personally find most enjoyable, to an extent.
Once they open things up, then I will be interested in exploring what the covenants have to offer.
Ahh but that is Ions real goal. With the covenrntants making you better at Boss X but bad at Boss Y.
With Spell Variance that just became introduced, with the comment about 2 hunters pushing buttons effectively.
They want bad players to be able to top meters, so that way they are not excluded and can feel good about themselves.
They tried doing this with pruning it didn’t work.
The tried doing it with Corruptions, it actually kind of works.
So now, they are following the RNG train and this "You Hunter 1, can top DPS on fight X, and the other can on fight Y, skill being irrelevant.
There also as bas been said trying to break things like Damage Meters and wow Logs. With the RNG combat and such. The causual cry babies want carried through content that they are not good enough for. The devs are listening and trying to make that happen.
When you pop off about Millennials and progressives, yes. There’s a logical connection that people jump to… pretty sure everyone here thought you were talking about that, even the people who liked what you said.
The thing is that if you’re going to call them by a different term, you need to make clear what the term means. It’s like if I called you a Flufferbunter. What does that even mean unless I tell you.