It’s very simple. Just have each Covenant have four subcovenants, each mechanically identical to one of the current set of Covenant mechanics. Then make them freely swappable. You maintain your Covenant aesthetics, but you have mechanical access to all the abilities associated with covenants.
And what about the covenant-specific conduits too? Remember, this is loot that drops differently for each covenant and is different from each covenant.
People are worried about min-maxing abilities, but it’s far easier to min-max plain throughput options.
Also don’t forget the people wanting to switch between them are a tiny micro fraction of the population and the majority of people will enjoy it the way Blizzard intended.
Why? Our character is the Maw Walker, we aren’t some rando soul from the middle of nowhere. Uniting disparate groups under a single banner is kind of our thing.
It’s hard for progressives to imagine that all aspects of the game are not built around them. All they want to do is find the scapegoat they can point to whenever they do poorly.
Case in point, if Blizzard bent the knee, progressives would be complaining about Variance or the craftable Legendaries.
Essentially the point I’m making is that you can’t just say ‘swap the abilities’ or ‘reskin the abilities’ and call it a day. You have to bring everything with them. Soulbinds, conduits, and turn the thing into twelve sets of talent trees, plus work out how to handle the - covenant-specific - conduits.
In short, they are simple solutions that turn out to be ridiculously complicated.
Which lore, specifically? The part where our characters are uniquely able to traverse the Maw and move between the Shadowlands and the world of the living? And the Covenants consider us to be someone special and consider our allegiance to be noteworthy because of that?
No, you are just blanking out the simple solution because you don’t want to see it. You’re just using the complexity as an excuse to justify something you want.
Hey, you know those diverse Covenants with their own beliefs and customs? Well screw that, here’s your generic ability that everyone gets because decision making is hard and some Millennials can’t handle the idea of trade-offs.
Being a Maw Walker literally makes the player character special.
Honestly, it’s pretty pathetic if WoW is where you go for your life’s hard choices and tradeoffs. The rest of us grown-ups deal with plenty of that stuff in the real world already.
Many reasons I can imagine
Their class feels better than fotm
Guild doesnt have tryhards who reroll to firemage so have balanced comps
People might actually stick to the specs they find fun god forbid instead of pplaying what does the most damage
And that guild clearly is far more skilled than the one that is full of tryhards stacking optimal meta and fotms