I thought the soul binds were tied to the class abilities as well, so the combination between utility and damage was the issue. But since its just the Signature ability, do whatever.
Iâm not here to make a defense or argument as to why people should be one covenant or the other. I merely want the power choices, the spells that are directly made for each class to be able to be swapped between at any time. If everyone ends up playing Venthyr for door of shadows as itâs the âbestâ let them, they are âdeniedâ the other aspects of the covenant system which is how it should be. Azerite powers are able to be swapped, which faction you choose to side with is a much more permanent decision. The same logic applies here.
I thought the soulbind system was a lot more verbose than just the signature ability. But since everything is actually separate, I wouldnât mind the damage abilities being a talent.
Having a unique Utility spell is enough for me, of course if they bring back specializations in professions, that would be another plus as well.
Agree that covenants should not in any way be tied to player power. Player power needs to ALWAY be kept seperate to cosmetics and appearances. Itâs simply stupid to not seperate them.
Because the people who are against it donât do difficult content.
Thatâs why they argue âmuh meaningful choicesâ, when thereâs nothing meaningful about simply picking the best Covenant for whatever you aim to do at the start of an expansion.
I donât do difficult content either, really. I tried getting into Mythic round Dazraâlor but the guild I was joining imploded.
I can still tell the last time Blizzard made power tied to choices you canât undo was Diablo 2. And if you made the wrong choice, it wasnât difficult to fix. You just levelled a brand new character.
Diluting fun because high end players canât adapt to a meaningful gameplay decision they made is the issue.
If we make the class specific abilities talents, then Venthyr really WILL be made necessary for everyone since it is basically a free teleport with no other meaningful choice tied to it.
For being such high end players, critical thinking is very much lacking in most cases.
I can pick one ability that will suit me. Then I have to live without the other ones, regardless if I change my spec or what kind of content I want to do. If my interests change, Iâm SoL. If blizzard decides to nerf it Iâm SoL. If blizzard makes new content that I had no idea was coming, and the other abilities are better, Iâm SoL. That doesnât seem fun at all to me. Itâs just getting screwed for no reason.
If you want to assign a cost to switching, thatâs different. But locking in is just terrible design.
Have you never played an RPG before?
Do I really have to explain this to you� LOL
Its meaningful because it is a power boost you acquire to alter your gameplay in a specific way. Might be great in some scenarios, might be âmehâ in others.
To off-set that âmehâ area, blizzard has opted to make SOULBINDS and CONDUITS to hopefully make up for that âmehâ situation.
BUT âHUR DUR WE NEED DEM AS TALENTZâ is too hard to overlook becauseâŚidk you want more your more and more without actually making a choice.
At that point it isnât meaningful anymoreâŚthatâs kinda the point. LOL
And being forced into something is definitely not what I would consider funâŚ