Convoke state after weeks

funny enough supa posted a video of the exact same game i was talking about. Some of y’all should probably take notes since you seem to die every time a druid presses convoke :joy:

https://www.youtube.com/watch?v=JYZBV2n5Dqo

it does

10char

The hilarious part is you made no attempt to understand what’s going on.

What should be immediately clear is the opposing druid got 1.4s of his convoke off before being kicked. In that time, the lock almost died and had the covoke proc’ed a Full Moon with a Star Surge from any of the 5 casts that got off, they would have died.

In the screenshot I posted, the very first two spells were Full Moon and Star Surge. Had that been the case here, someone would have died. That’s how the RNG works.

Beyond that, they are 2600+. Obviously the ability isn’t working just on noobs if there are top tier teams using it. Not that second rate trolls like you care.

I watched Flop’s stream for 10 minutes the other day and saw him insta-lose to convoke. Happens at all levels of play.

yes convoke and combustion hurts. but no one died because the respected the cooldowns and responded to the damage but carry on. Hopefully blizzard can save you from losing matches. I really don’t care just trying to help lol

never said it didn’t happen nor that it shouldn’t be changed so it doesn’t. That’s just not what happens every time. But yes it shouldn’t happen at all but it does so here we are.

They did what any normal player would do. He reacted after 1.4s of the cast. He won because the RNG was in his favor. In the screenshot I posted, I died in .4s of coming out of stealth.

Winning and losing shouldn’t come down to a lottery pick.

Convoke does not target… It barely discriminates. Just nukes everything that is in range.

You do realize that he can resolve those 2 spells in quick succession without Convoke at all right? It was just 1 full moon crit, and 1 starsurge crit. Full moon has a long cast time and set up, but Starsurge is an instant. In fact, 3 starsurges in a row is a standard part of Boomkin rotation (really nothing special at all). It has almost nothing to do with Convoke at all. If you want them to completely rework Boomkin’s damage cycle then that is quite a large change…

I didn’t say it did… That was the point.

No. He can’t.

Full moon has a long cast and he would still have to cast the two proceeding spells before he got to Full Moon… This happened immediately coming out of stealth.

3 Starsurges is literally an eternity because it’s GCD locked.

No, what I want them to do is what the tool tip says. It doesn’t say it will cast Full Moon, yet here we are. I don’t care what ability you have, you shouldn’t be able to do more damage than what a player can react to WITHIN a GCD.

I mean, we are in agreement, it should do what the tooltip says. Reduce the number of spells its casts to 12 (so only 1 per 0.33 seconds not 1 every 0.25 seconds).

But highlighting that screenshot is meaningless to the argument. They could’ve set up the full moon on your healer.

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I’d rather they just nerf it for PvP and reduce the potential damage and fix the tool tip or update the spell.

Leave it as is for PvE as I think it’s a pretty fun ability.

They were targeting my healer. I wouldn’t have let the boomkin get a Full Moon cast off OR I my priest would have used the appropriate CDs to counter it. Stopping a Full Moon cast is very different then taking one to the face after .25s-.5s of a cast goes off.

He won because they used his defensives and positioned properly. They also shut down convoke the moment it went up (funny how combust was the bigger threat but whatever) . But i agree the rng is dumb. my point is you can still play better and you don’t lose everytime convoke happens. If people played better it would be easier to balance the game lol. We are not in disagreement here I just think the spell is GROSSLY overstated on the forums.

He won because convoke didn’t cast a Full Moon followed up by 3-4 Starsurges.

They should shut it down, but they didn’t. He waited a whole 1.4s to react. I have lots of examples of people dying in the first second.

That can literally be said of everything though.

The issue is, some teams counter convoke easily. Some can’t though and that alone isn’t reason enough for them to lose. if your team has a ranged kicked, convoke is much easier to deal with. I have been playing SV in PvP and I don’t have a ranged kick. The only reasonable response to convoke has been to instantly turtle. I have tried to stop it with my pet and my pet died on the way to stun the druid. I have tried to harpoon to the boomkin and died AFTER kicking convoke. My logs show I successfully kicked it, yet the spells were already in queue and went off.

Same goes for turtle. I have used turtle and still died because the spell is considered in the air. The animation for Full Moon is slow, so even if I get turtle up and the animation starts, I can still die.

Terrible design.

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In that case, they could just re-arrange the spells so that the big ones only happen at the tail end of the cast.

I would be fine with that. Convoke being able to lead off with Full Moon is the rough part.

0-1 second- hots and dots are cast

1-2 second - starsurges and starfalls are cast

2-3 second - rejuve and wrath

3-4 second - this can be random damage or healing based on spec with full moon dropping or even having just a great chance to drop at the end.

moderate damage before 1 second but you still have to kick it because quickly because after 1 second big damage is coming in and if you let it go for more than 3 seconds the druid can be rewarded with a big boom. Didn’t really think this order through or anything but something similar to this makes sense. The spell should still be worth casting and should still be punishing if unchecked but the instant iwins shouldn’t happen.

It should and It should be a good CD. I’m fine if it does big damage if it goes uncontested for more than 2 second. Even less.

Since you don’t know who is going to get hit, you can’t prepare for it. Like, ret wings are seriously over tuned right now, but It’s also obvious who they are hitting and who needs to use a CD. They are also GCD locked so even if they hit you for half your health, you still have a very brief moment to react.

That said, I would assume they’ll just nerf the damage for PvP and leave it at that. It’s a fun spell for PvE and I would hate for it to change how it works in that respect.

Well you’re 100% wrong.