Conversation about ADDONS should they go or stay?

Farmhud and Dominos are what Id like to see added to the UI

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That’s just it though, they didn’t. Top end players did.

Neither should be turning PvP into PvE. Making buffs/debuffs easier to see, no problem.

Having WAs scream at you what to do or what happened, huge problem.

I understand why PvE types rely on these heavily though.

It all depends on their new ui update. I absolutely loved hearing ion talk about needing to know about EXTERNALS. That’s the one thing weak aura does that separates the average from the best. If you can do that baseline then I wouldn’t care if they got rid of all combat add ons.

This is what gives me hope they break WAs.

The stock UI was built for 480P displays in 2004.

Weak Auras and other addons that let you display the already present game info in more convenient places when we’re at 32" and larger 2K/4K displays doesn’t change the skill floor at all.

Unless they remove the Combat Log I don’t know how they’d do it.

The ones using them are such a tiny percentage of the playerbase over there. They are against tos, and when it comes to light that someone made a stink about someones performance they act on it. The only one that people really use, again it’s a minor sub sect of players there, are the savage raiders…no one cares about them in extremes or any where else.

The most used thing in 14 though are mostly lighting mods, model mods, and gpose mods. That’s where the bulk of “addons”/mods are…not in combat. Anyone who tries to make the argument that “Nah dude you totally need them for raids and stuff” (said in cartman’s voice) has no real idea of the scene over there.

So yes, a small, tiny, literally concave amount of people use a dps counter addon. That’s it.

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My issue with the default bars is that they’re short and wide. I find it much easier to triage and judge missing health on long, skinny bars and I can’t get that shape in the default UI. That’s the main thing that made me switch from healing on Grid in BC to Healbot in LK.

I refuse to be forced into making a bunch of conditional and help/harm macros. The tooltip only shows one spell and on infrequently played toons I have too much trouble remembering what they all do. Plus I would still have problems with macro space because I play my druid in resto, boomie, and guardian and they all need different macros. Frankly it’s ludicrous that in 2022 we have 2005-era macro space limitations.

If the personal resource bar they added is any example…

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There’s no point in singling them out. Either take them all, or leave them all

new UI next expansion hopefully they add some much wanted ones that are currently addons.

Tbh heroic and under are what i dont want to be brutal. Normal should be easy but not as easy as LFR and Heroic should be a bit challenging but nothing a casual couldn’t do if he / she tried. But atm heroic is very difficult for most casuals and pretty barred if you aren’t playing the right spec, class, talents, conduits, and so on which is ridiculous.

Only mythic raids and mythic + 10 (above) should require you to be so dedicated to remove the aspects of player choice and fun to do such challenging content.

isn’t this a good thing?

this just isn’t true.

tbh i’m getting conflicting opinions, i got someone saying you need to play right to play heroic and ya telling me ya it isn’t true. I’ve only done two heroic raids in my life but all i want is just player choice for anything below mythic raids (the second part time job difficulty) and mythic plus +10 (higher)

They all should be removed and shut down and be wiped and be prosecuted.

They’re not good for showing hots.

they show mini icons, which are a pain in the butt for my blind self to see. I prefer Grid’s positional indicators, because I can put each hot in a special place and I know which hots are up without straining to see icons.

I made my own mouseovers and will continue to use them. That way I don’t have to turn on the mouseover mode and screw up my dps spells.

i’d like a “pure” wow server, tbh.

Not necessarily.

people would just make ACT work for WoW.

Advanced Combat Tracker was developed for EverQuest 2 and adapted to other games that wanted a damage meter but did not have the ability to get one, like FFXIV. It’s a glorified packet sniffer, it parses by intercepting packets between the game client and the server and parsing that instead.

You really don’t need WAs for a lot of procs with more flexible action bars. Instead of the standard WA HUD, you just have one action bar dedicated to tracking CDs and procs. Buffs are more difficult, though I think resto druid would be quite a bit more difficult without consistent buff tracking on raid/party frames.

However, I’d much rather Blizzard just figure out how to not make the default UI terrible for resto druid without going through the hassle of configuring something like ElvUI so that it shows buffs in the same locations every time and only the buffs I need to actually track. They kind of do this already for debuffs by treating dispellable ones differently. We just need some similar smartness for tracking Regrowth/Rejuvenation/Cenarion Ward/Lifebloom.

I’m a developer by trade and I’d compare all of this to Emacs vs. VSCode. VSCode is slightly less configurable (though it is still very customizable), but you can be productive with it almost immediately after downloading it because the defaults are more conventional to modern software and the common customizations are easy to do.

If Blizzard didn’t want ACT to work, they could disable it very easily without major modifications to ACT. Packet sniffing is extremely easy to detect unless you are MITM’d it by running WoW inside a VM or something. I’m certain there would be some sort of damage meter, but it’d be like botting software is right now: a lot of effort and puts your account at risk of a ban. I’d wager most people would not consider a damage meter to be worth a ban.

However, I personally think damage meters don’t really create toxicity. Toxicity is a people problem that can really only be solved with human solutions like moderation. ACT/Details is also a tool that I think really helps people play better without making the game easier. It’s really only good to look at after the fact to see how you could do better (i.e. did you get hit by avoidable damage, did you miss important procs, etc.). It’d be like banning musicians from using tuners.

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Playing “right” is on a massive scale. When you boil it down it all comes down to performance overall performance.
“Wrong” talents might have a lower ceiling, but it doesnt make you performance zero.
Some optimal play decisions outside of the actual fight also rely on optimal play inside the fight.
But if you arent actually making use of that bonus then its similar to just not taking that option.

Its honestly just disingenuous to say that you need all the “correct options” just to raid heroic.

Another huge factor is how gear is basically a sliding scale for difficulty. Best in the world? Less gear. Not so great? Just get some more gear and keep at it.

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