Honestly… Warcraft’s story is not a story at all. The string point A to Point B storyarchs together with little regard for how or why in-between, and even less regard for the consequences of it.
They said it themselves, they look for these “BIG STORY MOMENTS” and delivering those is their primary concern, so they circumvent logic and good story telling to get from one place to another.
It is the same problem DC has with their superhero movies, and why they tend to be less enjoyable when compared to Marvel. Building a story around key moments is a misunderstanding of what makes good story moments in the first place. Good story moments are best when they happen organically… This is why player agency is so important in RPG games like D&D.
These big story moments without the backing up proper development and build up… they are just deceptive. Good story has intent behind the curtains.
What Blizzard has now is… said best by Geralt of Rivia “Like ordering a pie and finding it has no filling.”
Now here we all are… not talking about how good the pie is… instead talking about how fake and deceptive it is… Talking about how much the pie was not really a pie.