Consumables are unbalanced

So after healing many teamfights on my priest and being top healer in nearly every single one.

I’ve noticed that these consumables are completely unbalanced.

Why is there a saltwater potion which is a flat 30% buff to all damage dots included but yet there is no healer equivilient that increases healing done by 30%? The only thing you have is a damage taken reduction potion which doesn’t even get you the 30% amount.

So no wonder healing these teamfights seems like a uphill battle all the time. Its cause it is.

I still hold to my belief that if you put rated bg consumable regulations onto randoms they would be infinitely better overnight.

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That and engineering stuff like rocket boots or whatever they are called.

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I mean thats engineering anyone can get that i have it on my alt healer as well.

But these consumables there is literally 0 obtainable equivilient to a flat 30% dps boost for healers which is kinda broken design.

It’s called no dampening existing inside bg.

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Yeah thats why mana is a thing.

No teamfights are going until oom in a rando bg

You can get them from pvp venders though.

I am saying saltwater is only a 30% damage boost damage only.

The other potions have nothing to do with healer output its only invisibility damage taken reduction and a health pot and thats it.

My last AV a min ago we got rolled hard, was healin, had to drink 3 or 4 times, and it was a relatively quick AV.

Running out of mana happens in big fights pretty often I find, even when getting pushed back hard towards a certain loss.

You may hold this position all you’d like, the problem is that the two brackets are different and separated for various reasons more than the reasons for consumables.

The simple fix to this is add a potion that you can earn, buy, or get through boxes that matches or mirrors the damage one.

Engineering is another beast in itself.

every1 can drink them, perfectly balanced

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I think we’ve already resorted to trolling. Thats brutal

Yes

I mean why would you have randoms be this unbalanced mess when you could fix it by just turning on rated pvp rules. Its not like its some massive undertaking.

I guess people outside rated don’t deserve a good experience.

Arena also has fewer DPS per healer.

10% to 5 players. It’s not 30% for you, but 10% from all sources for the same duration as saltwater potions.

I mean it really should be though. Fights need to end. Healing is more about being ahead of the enemy healers than keeping your team alive forever.
If the enemy team pops every offensive and your guys don’t wall, you probably shouldn’t be able to keep everyone healthy. They can also potion of defiance of third wind pot as a counter to saltwater. Living through offensive cooldowns is a group effort.

I feel like the only real issue comes down to how classes are designed, especially with hero talents. Too many modifiers mean that when the stars align, partially through RNG, you get absurd burst.

Healers are generally considered the most powerful role there is now. If you dont like consumables you may play Arena and Rated BGs.

Saltwater potions, if used well, may help you get a kill you’re looking for, or maybe the target uses defensives or the healer just keeps them topped. Saltwater potion isnt going to ensure a kill, but it helps.

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People gotta die. Can’t last forever.

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If consumables and other things weren’t available for unrated pvp, I’d have zero reason to ever do a random battleground again. I have little reason to do them as is.

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I actually agree with Snowcrest. Rated PvP is the least played form of PvP in World of Warcraft. Why? Because it’s boring. If anything - I’d suggest turning consumables on for Rated PvP (BG Blitz.)

Maybe more people would actually be interested in the cesspool.

One team having consumbles and 1 not can single handedly be the determining factor in unrated.

I think the game being decided by a myriad of external factors instead of actual gameplay is pretty garbo ngl.

Would also make these gargantuan dps spikes more managable instead of the whole team getting chunked in a matter of seconds.

That is true of so many other things as well though.

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One team having gear and one not.

One team having healers and one not.

One team having players using a MMO mouse and one not.

One team having quadriplegic players using mouth devices and one not.

And so on and so on and so on.

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