Consumable feedback: Get rid of Gravitational Displacers from pvp

Of course I have. Usually if any displacer is used it’s from me our the people in my party. Have you seen premades that toss out 10 displacers in the opening fight of epics to toss around the enemy team like ragdolls as they get torn apart? The only reason they don’t toss out more is using too many at once disrupts peoples ability to accurately land aoe damage and CC.

If a pug does use a displacer it often has no follow up and is minorly impactful. They don’t have a static field totem, shadow fury, leg sweep, warrior spear, root/fear combo ready to land followed up with massive aoe. I’ve seen enough mages do 15M+ dps in the opening fights.

Removing displacers would reduce the massive advantage that premades have vs pugs in pvp and give everyone a higher quality of gameplay.

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That is accurate for that spell alone.

However, the siege engine has more abilities with a bigger radius and more lethal effects:

Siege Driver

Ram: Pushes any enemies in front of the siege engine, dealing 3500 damage and knocking them back. Also deals 2000 siege damage to buildings. (1.5 sec cooldown)

Steam Rush: Puts the steam engine into overdrive for a short duration, rushing forward, dealing 2000 siege damage, or 7540-8460 physical damage, and knocking back enemies. (80 energy, 70 yd range)

Siege Turret (1 position):

Fire Cannon: Fires a cannon blast, dealing up to 5000 fire damage and 4242-4758 siege damage to nearby structures. (25 energy, 10-70 yd range)

Steam Blast: Deals 9425-10575 fire damage to all enemies within 10 yards, knocking them back. After use, the turret cannot generate steam power for 4 seconds. (100 energy)

Flame Turret (2 positions):

Flame Turret: Douses enemies in flame, dealing 3299-3701 fire damage to targets in front of the siege engine within 15 yards.

Napalm: Fires a ball of napalm, dealing 1885-2115 fire damage to all enemies within 5 yards of impact. In addition, targets are covered in napalm, dealing 2000 fire damage per second for 5 seconds. (40 energy)


This is why most people facepalm when the siege engine is driven by the wrong person. In the right hands, it is dangerous and can be a game changer. However, it requires a crew of three to operate properly.

While displacers are ‘free-for-all’.

Also, if players knew how to position the Siege Engine on top of glaives with demo assist, IOC would be as epic as AV or Ashran.

But still stand to want visual cues on displacers.

Just because they can be wasted without much effect doesn’t mean the potential they represent isn’t out of this world. If the enemy is throwing out enough of them it becomes extremely difficult just to get casts off between being toss around by displacers and then CC’d once you’re stacked up.

Can anyone even name an item that has ever been this powerful in pvp that wasn’t straight up bug or exploit? I’m quite certain one doesn’t exist.

They maybe provided a significant advantage in the first season of DF, however, enchants are so incredibly weak outside of weapon enchants, which most of those are not great, if you can duel wield its alright because you get like 15% uptime on a 3k haste buff, but you have no idea how little that matters when someone groups up 20 people with a 5 minute aoe cooldown, presses all their cds + consumables and does 50 million burst damage in 3 seconds, the enchants are not even adding a million damage to that.

also what charts LOL, we are just talking about something that doesn’t exist or?

I have multiple clips of me throwing a displacer and bursting for 50 million damage in 3 seconds because of displacers that i would not be able to do without the displacer, it is unhealthy for unrated content as a whole, its not as bad as premades but it makes them significantly worse i will say that.

also i will add, im not doing 50 million burst because of the enchants, im doing 50 million burst because of the displacer, i could be enchantless and still do that much burst.

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You just mentioned when they use it. It’s not without fail that they use it in the opening fight. Is that information not enough data for anyone to make proper adjustments to their gameplay?

You know it’s coming and most likely when.

you yourself can adjust for it, but if everybody adjusts for it then you will have 0 pressure and people will hold cooldowns and just roll over your team because you arent there supporting them.

if you are the only person holding back your entire team gets hit with a displacer and is dead, then you come back to join the teamfight and its 1v40.

surely you see my point, people will either hold cooldowns or wait until there is a lot of people stacked up to use the cooldowns, I do it all the time with my displacer.

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And yet there is nothing you can do despite knowing it’s coming. You can’t NOT engage them over BG objectives. What is your master plan that no other pvper has figured out to counter displacers? Cause “not clumping” is not it.

Great.

It was the one you asked if I was “going to insist with this 8 yard info? You’re gonna have to prove this is accurate”

If you already knew the answer you could have saved us both time.

His thinking is so 1 dimensional, its actually hurts to read.

Try using it in a PuG for a change. Not everyone is backed with a stacked team.

Do you even know how to solo q? For real?

I’m surprised you had the audacity to mention how you’re destroying people with displacers when you’re backed by a stacked team of healers and meta. No one is going to or will ever cheer you on for that and say, hey good job! :see_no_evil:

So you create a problem, and now the solution is to take away a tool from engineers?

At the hands of a stacked team, any tool is lethal.

I’ve actually probably solo qued 4 times more than ive played with a premade the past month, and most of it has been testing the fury changes in a Pug epic BG, the changes towards fury have probably pushed it to be the best epic bg spec by a large mile.

Again your just making things up, you mentioned a graph that proved that enchants have a big effect in unrated pvp (which they do not), you are talking about the other abilities of the siege cannot that are WAY worse than its main siege engine cannon, im surprised at how little you know and how much your just making up, its laughable really.

So you’re playing contrarian with displacers because you’re mad at people that sync queue? Not all tools are created equal, and a stacked team can do so much more with this tool than others.

I’m glad that Khaxis is speaking out and not just because he support my post. There are many players that won’t speak up. Probably a lot of players that sync queue are in support of keeping displacers with the advantages it gives them.

I’m not the one banging my chest on the forums.

So you’re saying a person without enchantments can beat a player with full enchantments 99% of the time? Do you even need charts for that? I was being data-driven, so to speak.

I actually dont really want it removed because of how i play personally which is sitting back outside of the teamfight waiting for people to start fighting and stacking up then leaping and blowing all my cds.

However displacers are SUPER unhealthy for the state of unrated bgs and absolutely need to be removed or reworked in some way, like this isnt a understatement when i say this might be the strongest single thing unrated pvp has ever seen.

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You mentioned this chart first.

Link the chart.

Im saying it does not make a difference at all, its practically 50/50 with even ilvl, my ring enchants are giving me 164 vers, i have 9k vers when in my pvp gear.

my leg enchant is giving me 155 str, i have 20k str in my pvp gear, the only enchant that matters is the weapon enchants, which most are super useless outside of haste/main stat and dont have good uptime in a burst heavy mode, the enchants are made for throughput and not for pvp.

please use rational thinking.

all im getting here is epic bg playerss are mad there is an item to kill their premade. sounds balanced to me. Maybe get better at stopping it?

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the chart doesnt exist, enchants actually do not make a difference in pvp content, they are a very small bonus to a already overbloated stat pool right now.

if the chart exists it either proves my point entirely, or has fake numbers, there is noting else to this chart.

And I find that a very commendable acknowledgement. I know some other warriors that are also torn on displacers, because they feel that without them, they struggle to connect with enough targets to be impactful.

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its more the other way around, epic bg players are mad that premades are using a item to annihilate 40 man pug groups in seconds.

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