Dont see the relation at all. Its a simple equation. How important are dailies? Important to some, non-important to others. So the argument is the people who don’t want to do many wq’s will suffer because they feel like they have to? It makes no sense.
Well, the only way it makes sense is that Blizz believes a good portion of their playerbase is out of control with their actions, and can’t decide on their own.
Just saw this, and my response is; how does this not be a chore?
This would realistically require them to make a full questline that changes, every day so that there is something to do for them. They would have to be long enough to be this progression path you mentioned, but still bad enough to not compel Min-Maxers from doing it.
What you get is a system that not only becomes a chore, but also one that becomes an annoyingly large technical problem as it requires full questlines to be generated every day, because if they only have enough for 1 week, then they will get boring and repetitive if someone manages to do every one in the course of a week. And what happens when something becomes boring and repetiive?
And that is precisely why they should NOT be daily resets. Miss a day of WQs and enjoy falling behind in professions as your competitors eat your lunch. No thanks.
No it is not, yes there would be repeating but you can element that factor some by logging on and wondering what phase certain zone events are at. What you need to do to help.
Again, the variable is not that it is complete random, but the immersive aspect of zones having tons of phases, and things for players to do. So wondering what is going on what phase you will log onto is perfectly fine, if done correctly.
I agree with this, but wow player base has this thing where if it is not tide to progression, it is a waste of time. That is the community we have here.
But that is still short sited. My idea for a scaleable torgast zones with its own progresion system and quest hub using Bronze dragon is much better idea than just adding dailies.
making world quest daily, or adding daily hub is such a lazy way of fixing people who just want a check list of things to do each day.
Does not have to change every day. Just rotate the quests you get each time someone makes the instance. I mean that is what world quest are right?
It is the same as your world quest, but instead it is more immersive interactive and you can do them anytime you want, and it could be something solo players who want tough content can ask for.
"Just take the idea of torgast, but instead make whole zones for solo and duo players, with its own quest hubs and such.
Use the bronze dragon flight to make what if story. What happens if you stop Arthas from being lich king? What happen if Horde or Alliance beat the other.
You could make random time paradox zones full of quests, that players can keep doing and have a progression path in. You could even have them scale it to be harder.
“There is no real power incentive to grind Renown if you don’t want to as it only unlocks cosmetic items, profession recipes, dragonriding customisations, and the like. So if your main focus is raiding or Mythic+, you won’t need to grind Renown to keep up.”
Let the brainless have their dailies for god sakes. Shut them up, the last thing I want to do is feel like I have to do them for gear increases. Least this way we dont and they can have the same crap day after day to mindlessly grind their little lives away.
No because it is far more immersive, and it is endless content that you can make harder.
It does all the right check points.
A) Hard content for players who want to test skills as solo or duo.
B) It gives solo players another progression path besides dailies, and crafting.
C) It is something you can work on at your own pace, and always will be around.
World quest is lazy design and glad they are moving away from it.
So this entire argument hinges on the dailies not being tied to crafting or rep?
But I just pointed out a static daily hub that people can go for some gold, toys, or whatever would suffice with this and be far far more realistic, but your response was that it’d be a chore.
That doesn’t make sense. All that sounds to me is that you want potential competition to trip up on the change to give you an advantage to attempt to catch up.
That sounds even more selfish than the crowd of people wanting reduced WQ occurrences in order to match their schedule.
“So this entire argument hinges on the dailies not being tied to crafting or rep?”
So far people have failed to make the recognition, but actually yes. If it wasn’t for the fact the progression wasn’t so heavily tied to rep, AND the fact the WQs are the only optimal way to improve your rep, AND the ability to improve your professions also didn’t hinge on having correct (and often out of reach) rep levels, this wouldn’t be as much of an issue.
Nowhere near comparable. Great job trying to equate daily resets to weekly resets.
Those words make almost no sense. Perhaps maybe I just want to be able to not worry about having to login every single day to stay competitive with renown which directly translates to profession progression?