Considering Some Semi-weekly World Quests Becoming Daily

Where have you been getting mythic 0 quality gear in regards to WQs? I haven’t gotten ANYTHING like that, and i was doing my dailies every day. I mean, you could get some decent gear equating to heroics, but not mythic.

Ah ok I think I understand now.

This entire argument is based around the power potentially daily content can provide.

If it provides anything that can be considered useful, it’s a chore.

But if it’s static content that doesn’t require much maintenance, but does provide something players can use, such as gold it is also a chore.

I mean…Blizzard isn’t this well of creativity you seem to believe they are. They take good ideas and reiterate on them, sometimes good, sometimes hilariously bad.

Blizzard did really well with Daily Quest Hubs that were engaging and useful, and at least as far back as I can remember, we didn’t have everyone crying about chores until they made MoP with it’s like 30+ something daily quests which was nuts.

From my understanding, World quest now scale really really high based off your avg item level. Much higher than in other expansions, since it is every 3 days, they up the item level avg reward.

“It makes me feel bad when I don’t complete everything, so NO ONE should be able to do something I don’t want to”.

What a terrible way to design a game.

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If all WQs provided was gold or some other form of currency that is not tied to progression whatsoever, then a daily format is fine for this.

When you start tying profession progression to daily resets though (such as renown), it becomes a problem.

It’s the Blizzard way, at least as far back as Mists, when passive bonuses from gathering professions had to go away because the thought of (gasp!) having to spend the minimal amount of time to level up a gathering profession made raiders’ tummies hurt.

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Even that though would kinda be annoying to me.

This is Blizzard we are talking about. Is world quest, and dailies the only way to solve this problem?

I feel like slapping a daily hub and calling it a day is just a cope out.

Those words make almost no sense.

Then work on your reading comprehension, because they do, and if you don’t like how it came out, then be more careful on how you choose to phrase your concerns.

Perhaps maybe I just want to be able to not worry about having to login every single day to stay competitive with renown which directly translates to profession progression?"

Except… what does restricting 2 3-day batch dailies do to improve your concerns? They didn’t increase rep gained from WQs, they didn’t increase gold or item quality, nor did they provide ways to improve your professions. All this change did, literally, was adjust how often you can do WQs, which impacts ONLY daily players, all the while NOT IMPROVE your concern.

If you are going to go down this path, can you at least give a fix so that the world quests for gear don’t all drop the same slot item during a two week period? Feels bad.

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Hm… Well then maybe i’ll see if thats the case when maintenance is through, because my ilvl did significantly jump from 335 to 366 in the process of the WQ changes.

“What do you mean my coworkers get paid even if I decide not to go into work for a few days!?”

They put the effort in, they get rewarded, that’s how the world works, you’re demanding they get held back because you can’t or won’t put in as much effort.

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Let me know if it is true or not. I could very well be wrong, I will gladly correct my info.

More importantly, could they generously increase the rep gain? That’s the biggest dispute right now, in that they decreased how often you can do these quests but kept the rep reward the same, which has significantly hurt the ability to improve reputations, and therefore get better gear and improve professions, of which everyones trying to do to prepare for raiding and mythics.

The halt in progression doesn’t feel natural, and the fact it’s artificially generated, is whats annoying people.

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This was the tenant of MMORPGs since the 90s. Those who put in time and effort are rewarded for it. Not anymore apparently. If someone getting rewarded for putting in more time and effort makes you feel bad, then they should be limited so that never happens. Welcome to modern gaming.

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No, it’s drivel you made on a baseless assumption, so it makes practically no sense. Sorry bud.

It means I can logon any of those 3 days and do the quests. It means I can not have to worry about logging on every single day. Is that so hard to comprehend?

I don’t see why Blizz just doesn’t keep the 3.5-day rotation and triple the number of WQs. People who want to do WQs “daily” can pick 1/3 of them to do in a day and repeat x2. The rest of us can breathe a little and not worry if we can’t get logged in every single day.

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I hope you are right, because they would be actually pretty cool consistently provide potential upgrades that are, well , you know, upgrades lol XD Rather than having 10 WQs for items that all downgrades (Don’t get me wrong though, the rep is more important)

Ah, found the guy who thinks WoW should be a full time job.

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Wait, this got canceled?

Yikes, I was hoping for more world quests and less “stay in this zone and farm endlessly”, or “come here every 3.5 hours.”

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Doesn’t need to be an either or thing. Reputation nerfs are also an issue.

My issue is still an issue - the fact that someone else might get a choice of multiple slots of gear while I don’t is pretty much as bad as not having access to the increased reputation.

That said, this is a carrot on a stick change.

So then let’s nerf the item level.